AtomicWalrus
|
75625dc679
Reverse depth & 32F buffer format
|
há 2 anos atrás |
AzaezelX
|
1c0f234d3a
adress #510 - missing GFXFormatR11G11B10 macrohook
|
há 4 anos atrás |
rextimmy
|
5a933c00d3
Removed old fixed function code from GFX.
|
há 4 anos atrás |
suncaller
|
31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
|
há 6 anos atrás |
OTHGMars
|
d8eef376c8
Adds missing GFX Texture format strings
|
há 8 anos atrás |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
há 8 anos atrás |
rextimmy
|
41e5caf22b
Direct3D11 Engine/source changes
|
há 9 anos atrás |
Luis Anton Rebollo
|
1097e957a3
Merge pull request #1048 from Lopuska/patch-11
|
há 10 anos atrás |
LuisAntonRebollo
|
4e9034854d
Linux implementation. Include changes for gcc x64.
|
há 10 anos atrás |
Anis
|
2db9aa52ef
missing texture format.
|
há 10 anos atrás |
cpusci
|
4c35fd37af
Simple pass over the codebase to standardize the platform types.
|
há 12 anos atrás |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
há 13 anos atrás |