Histórico de Commits

Autor SHA1 Mensagem Data
  AtomicWalrus 75625dc679 Reverse depth & 32F buffer format há 2 anos atrás
  AzaezelX 1c0f234d3a adress #510 - missing GFXFormatR11G11B10 macrohook há 4 anos atrás
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. há 4 anos atrás
  suncaller 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size há 6 anos atrás
  OTHGMars d8eef376c8 Adds missing GFX Texture format strings há 8 anos atrás
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
  rextimmy 41e5caf22b Direct3D11 Engine/source changes há 9 anos atrás
  Luis Anton Rebollo 1097e957a3 Merge pull request #1048 from Lopuska/patch-11 há 10 anos atrás
  LuisAntonRebollo 4e9034854d Linux implementation. Include changes for gcc x64. há 10 anos atrás
  Anis 2db9aa52ef missing texture format. há 10 anos atrás
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. há 12 anos atrás
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás