AtomicWalrus
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75625dc679
Reverse depth & 32F buffer format
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2 yıl önce |
AzaezelX
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1c0f234d3a
adress #510 - missing GFXFormatR11G11B10 macrohook
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4 yıl önce |
rextimmy
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5a933c00d3
Removed old fixed function code from GFX.
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4 yıl önce |
suncaller
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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6 yıl önce |
OTHGMars
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d8eef376c8
Adds missing GFX Texture format strings
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8 yıl önce |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 yıl önce |
Luis Anton Rebollo
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1097e957a3
Merge pull request #1048 from Lopuska/patch-11
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10 yıl önce |
LuisAntonRebollo
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4e9034854d
Linux implementation. Include changes for gcc x64.
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10 yıl önce |
Anis
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2db9aa52ef
missing texture format.
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10 yıl önce |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 yıl önce |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |