提交歷史

作者 SHA1 備註 提交日期
  AtomicWalrus 75625dc679 Reverse depth & 32F buffer format 2 年之前
  AzaezelX 1c0f234d3a adress #510 - missing GFXFormatR11G11B10 macrohook 4 年之前
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. 4 年之前
  suncaller 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 年之前
  OTHGMars d8eef376c8 Adds missing GFX Texture format strings 8 年之前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 年之前
  Luis Anton Rebollo 1097e957a3 Merge pull request #1048 from Lopuska/patch-11 10 年之前
  LuisAntonRebollo 4e9034854d Linux implementation. Include changes for gcc x64. 10 年之前
  Anis 2db9aa52ef missing texture format. 10 年之前
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前