Commitin historia

Tekijä SHA1 Viesti Päivämäärä
  marauder2k7 2b295fb7f0 rest of virtuals removed 1 vuosi sitten
  marauder2k7 11d8604d8e ogl device buffer creation 1 vuosi sitten
  marauder2k7 9dc5ae833b opengl ubo setup 1 vuosi sitten
  rextimmy e1398895b3 fix opengl device not returning the correct anisotropic value 3 vuotta sitten
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. 4 vuotta sitten
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render 4 vuotta sitten
  AzaezelX 4223a26f05 no message 5 vuotta sitten
  AzaezelX 059d531b62 linux followup work by tim 6 vuotta sitten
  Areloch ab9fc302fc Added D3D error code interpreter 6 vuotta sitten
  Areloch 000c7b2263 GL work 6 vuotta sitten
  Tim Barnes ab10cc0c87 timmy merge work 6 vuotta sitten
  Areloch 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 vuotta sitten
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
  rextimmy 415f4a046e OpenGL vsync fixes. 8 vuotta sitten
  Jeff Hutchinson a50600afaa tabs->spaces for TRON :) 9 vuotta sitten
  Jeff Hutchinson f9b2aa397f cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup. 9 vuotta sitten
  Dušan Jocić 28d303c5ea Added immutable vertex and index buffers. 9 vuotta sitten
  rextimmy b5f8e9aa70 gfxGLDevice setShader fix. 10 vuotta sitten
  LuisAntonRebollo 98e3651db5 Merge pull request #940 from BeamNG/add_opengl_support 11 vuotta sitten
  LuisAntonRebollo 0747a0efe9 Remove GFXDevice::disableShader becouse we are going to remove Fixed Function Pipeline and we need a shader for render. 11 vuotta sitten
  LuisAntonRebollo dd08fd2e7d Add OpenGL support. 11 vuotta sitten
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten