História revízii

Autor SHA1 Správa Dátum
  marauder2k7 2b295fb7f0 rest of virtuals removed 1 rok pred
  marauder2k7 11d8604d8e ogl device buffer creation 1 rok pred
  marauder2k7 9dc5ae833b opengl ubo setup 1 rok pred
  rextimmy e1398895b3 fix opengl device not returning the correct anisotropic value 3 rokov pred
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. 4 rokov pred
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render 4 rokov pred
  AzaezelX 4223a26f05 no message 5 rokov pred
  AzaezelX 059d531b62 linux followup work by tim 6 rokov pred
  Areloch ab9fc302fc Added D3D error code interpreter 6 rokov pred
  Areloch 000c7b2263 GL work 6 rokov pred
  Tim Barnes ab10cc0c87 timmy merge work 6 rokov pred
  Areloch 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 rokov pred
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
  rextimmy 415f4a046e OpenGL vsync fixes. 8 rokov pred
  Jeff Hutchinson a50600afaa tabs->spaces for TRON :) 9 rokov pred
  Jeff Hutchinson f9b2aa397f cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup. 9 rokov pred
  Dušan Jocić 28d303c5ea Added immutable vertex and index buffers. 9 rokov pred
  rextimmy b5f8e9aa70 gfxGLDevice setShader fix. 10 rokov pred
  LuisAntonRebollo 98e3651db5 Merge pull request #940 from BeamNG/add_opengl_support 11 rokov pred
  LuisAntonRebollo 0747a0efe9 Remove GFXDevice::disableShader becouse we are going to remove Fixed Function Pipeline and we need a shader for render. 11 rokov pred
  LuisAntonRebollo dd08fd2e7d Add OpenGL support. 11 rokov pred
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 rokov pred