marauder2k7
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2b295fb7f0
rest of virtuals removed
|
1 ano atrás |
marauder2k7
|
11d8604d8e
ogl device buffer creation
|
1 ano atrás |
marauder2k7
|
9dc5ae833b
opengl ubo setup
|
1 ano atrás |
rextimmy
|
e1398895b3
fix opengl device not returning the correct anisotropic value
|
3 anos atrás |
rextimmy
|
5a933c00d3
Removed old fixed function code from GFX.
|
4 anos atrás |
Lukas Aldershaab
|
87dd7ffc4a
Implement Singlepass Terrain Render
|
4 anos atrás |
AzaezelX
|
4223a26f05
no message
|
5 anos atrás |
AzaezelX
|
059d531b62
linux followup work by tim
|
6 anos atrás |
Areloch
|
ab9fc302fc
Added D3D error code interpreter
|
6 anos atrás |
Areloch
|
000c7b2263
GL work
|
6 anos atrás |
Tim Barnes
|
ab10cc0c87
timmy merge work
|
6 anos atrás |
Areloch
|
1f7cf55204
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
|
7 anos atrás |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 anos atrás |
rextimmy
|
415f4a046e
OpenGL vsync fixes.
|
8 anos atrás |
Jeff Hutchinson
|
a50600afaa
tabs->spaces for TRON :)
|
9 anos atrás |
Jeff Hutchinson
|
f9b2aa397f
cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup.
|
9 anos atrás |
Dušan Jocić
|
28d303c5ea
Added immutable vertex and index buffers.
|
9 anos atrás |
rextimmy
|
b5f8e9aa70
gfxGLDevice setShader fix.
|
10 anos atrás |
LuisAntonRebollo
|
98e3651db5
Merge pull request #940 from BeamNG/add_opengl_support
|
11 anos atrás |
LuisAntonRebollo
|
0747a0efe9
Remove GFXDevice::disableShader becouse we are going to remove Fixed Function Pipeline and we need a shader for render.
|
11 anos atrás |
LuisAntonRebollo
|
dd08fd2e7d
Add OpenGL support.
|
11 anos atrás |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 anos atrás |