Историја ревизија

Аутор SHA1 Порука Датум
  marauder2k7 2b295fb7f0 rest of virtuals removed пре 1 година
  marauder2k7 11d8604d8e ogl device buffer creation пре 1 година
  marauder2k7 9dc5ae833b opengl ubo setup пре 1 година
  rextimmy e1398895b3 fix opengl device not returning the correct anisotropic value пре 3 година
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. пре 4 година
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render пре 4 година
  AzaezelX 4223a26f05 no message пре 5 година
  AzaezelX 059d531b62 linux followup work by tim пре 6 година
  Areloch ab9fc302fc Added D3D error code interpreter пре 6 година
  Areloch 000c7b2263 GL work пре 6 година
  Tim Barnes ab10cc0c87 timmy merge work пре 6 година
  Areloch 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. пре 7 година
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
  rextimmy 415f4a046e OpenGL vsync fixes. пре 8 година
  Jeff Hutchinson a50600afaa tabs->spaces for TRON :) пре 9 година
  Jeff Hutchinson f9b2aa397f cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup. пре 9 година
  Dušan Jocić 28d303c5ea Added immutable vertex and index buffers. пре 9 година
  rextimmy b5f8e9aa70 gfxGLDevice setShader fix. пре 10 година
  LuisAntonRebollo 98e3651db5 Merge pull request #940 from BeamNG/add_opengl_support пре 11 година
  LuisAntonRebollo 0747a0efe9 Remove GFXDevice::disableShader becouse we are going to remove Fixed Function Pipeline and we need a shader for render. пре 11 година
  LuisAntonRebollo dd08fd2e7d Add OpenGL support. пре 11 година
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 пре 13 година