Commit History

Автор SHA1 Съобщение Дата
  AzaezelX fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 преди 1 година
  marauder2k7 d9fd3375da Merge remote-tracking branch 'upstream/development' into ShaderConstBuffer-CleanupRefactor преди 1 година
  marauder2k7 42b8748f5b bkup преди 1 година
  AzaezelX c7cc86b357 clamp spot angle to 179, преди 1 година
  marauder2k7 4417462499 Add support for both ies and cookie преди 1 година
  AzaezelX d23ee397e6 adds wetness преди 2 години
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. преди 5 години
  Areloch 66cc6fb9d1 Removes current implement of shadow caching преди 5 години
  Areloch dd3422b5a2 Added ability to pass ints to post effect shader consts преди 6 години
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development преди 6 години
  Areloch 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) преди 6 години
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. преди 7 години
  Areloch 9a5700addc Handler binding on a scene level working преди 8 години
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
  Azaezel 2753f562e8 shadow caching преди 10 години
  LuisAntonRebollo 1f8dc19fbe Fix non OpenGL builds with old projects. преди 10 години
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. преди 10 години
  LuisAntonRebollo 03ffa1ddd3 Merge pull request #925 from BeamNG/shaderdata_samplernames преди 11 години
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. преди 11 години
  LuisAntonRebollo 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. преди 11 години
  DavidWyand-GG 4a11d54609 Partial revert of changes from Pull #125 преди 13 години
  DavidWyand-GG 0047842b33 Fix for Issue #124 for CustomMaterial Refraction преди 13 години
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 преди 13 години