AzaezelX
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
|
1 рік тому |
marauder2k7
|
d9fd3375da
Merge remote-tracking branch 'upstream/development' into ShaderConstBuffer-CleanupRefactor
|
1 рік тому |
marauder2k7
|
42b8748f5b
bkup
|
1 рік тому |
AzaezelX
|
c7cc86b357
clamp spot angle to 179,
|
1 рік тому |
marauder2k7
|
4417462499
Add support for both ies and cookie
|
1 рік тому |
AzaezelX
|
d23ee397e6
adds wetness
|
2 роки тому |
Areloch
|
8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
|
5 роки тому |
Areloch
|
66cc6fb9d1
Removes current implement of shadow caching
|
5 роки тому |
Areloch
|
dd3422b5a2
Added ability to pass ints to post effect shader consts
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6 роки тому |
Areloch
|
c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 роки тому |
Areloch
|
2abdef7459
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
|
6 роки тому |
Areloch
|
b19a4b22c8
Implementation of reflection and skylight probes.
|
7 роки тому |
Areloch
|
9a5700addc
Handler binding on a scene level working
|
8 роки тому |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 роки тому |
Azaezel
|
2753f562e8
shadow caching
|
10 роки тому |
LuisAntonRebollo
|
1f8dc19fbe
Fix non OpenGL builds with old projects.
|
10 роки тому |
Azaezel
|
c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
|
10 роки тому |
LuisAntonRebollo
|
03ffa1ddd3
Merge pull request #925 from BeamNG/shaderdata_samplernames
|
11 роки тому |
LuisAntonRebollo
|
1ac8fab884
Changes for get necesary sampler names for OpenGL shaders.
|
11 роки тому |
LuisAntonRebollo
|
33742599b3
Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
|
11 роки тому |
DavidWyand-GG
|
4a11d54609
Partial revert of changes from Pull #125
|
13 роки тому |
DavidWyand-GG
|
0047842b33
Fix for Issue #124 for CustomMaterial Refraction
|
13 роки тому |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 роки тому |