История коммитов

Автор SHA1 Сообщение Дата
  AzaezelX fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 1 год назад
  marauder2k7 d9fd3375da Merge remote-tracking branch 'upstream/development' into ShaderConstBuffer-CleanupRefactor 1 год назад
  marauder2k7 42b8748f5b bkup 1 год назад
  AzaezelX c7cc86b357 clamp spot angle to 179, 1 год назад
  marauder2k7 4417462499 Add support for both ies and cookie 1 год назад
  AzaezelX d23ee397e6 adds wetness 2 лет назад
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 лет назад
  Areloch 66cc6fb9d1 Removes current implement of shadow caching 5 лет назад
  Areloch dd3422b5a2 Added ability to pass ints to post effect shader consts 6 лет назад
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 лет назад
  Areloch 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 6 лет назад
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. 7 лет назад
  Areloch 9a5700addc Handler binding on a scene level working 8 лет назад
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
  Azaezel 2753f562e8 shadow caching 10 лет назад
  LuisAntonRebollo 1f8dc19fbe Fix non OpenGL builds with old projects. 10 лет назад
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 лет назад
  LuisAntonRebollo 03ffa1ddd3 Merge pull request #925 from BeamNG/shaderdata_samplernames 11 лет назад
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. 11 лет назад
  LuisAntonRebollo 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. 11 лет назад
  DavidWyand-GG 4a11d54609 Partial revert of changes from Pull #125 13 лет назад
  DavidWyand-GG 0047842b33 Fix for Issue #124 for CustomMaterial Refraction 13 лет назад
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 лет назад