Commit History

Auteur SHA1 Bericht Datum
  AzaezelX fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 1 jaar geleden
  marauder2k7 d9fd3375da Merge remote-tracking branch 'upstream/development' into ShaderConstBuffer-CleanupRefactor 1 jaar geleden
  marauder2k7 42b8748f5b bkup 1 jaar geleden
  AzaezelX c7cc86b357 clamp spot angle to 179, 1 jaar geleden
  marauder2k7 4417462499 Add support for both ies and cookie 1 jaar geleden
  AzaezelX d23ee397e6 adds wetness 2 jaren geleden
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 jaren geleden
  Areloch 66cc6fb9d1 Removes current implement of shadow caching 5 jaren geleden
  Areloch dd3422b5a2 Added ability to pass ints to post effect shader consts 6 jaren geleden
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 jaren geleden
  Areloch 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 6 jaren geleden
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. 7 jaren geleden
  Areloch 9a5700addc Handler binding on a scene level working 8 jaren geleden
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
  Azaezel 2753f562e8 shadow caching 10 jaren geleden
  LuisAntonRebollo 1f8dc19fbe Fix non OpenGL builds with old projects. 10 jaren geleden
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 jaren geleden
  LuisAntonRebollo 03ffa1ddd3 Merge pull request #925 from BeamNG/shaderdata_samplernames 11 jaren geleden
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. 11 jaren geleden
  LuisAntonRebollo 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. 11 jaren geleden
  DavidWyand-GG 4a11d54609 Partial revert of changes from Pull #125 13 jaren geleden
  DavidWyand-GG 0047842b33 Fix for Issue #124 for CustomMaterial Refraction 13 jaren geleden
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 jaren geleden