AzaezelX
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fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
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1 jaar geleden |
marauder2k7
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d9fd3375da
Merge remote-tracking branch 'upstream/development' into ShaderConstBuffer-CleanupRefactor
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1 jaar geleden |
marauder2k7
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42b8748f5b
bkup
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1 jaar geleden |
AzaezelX
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c7cc86b357
clamp spot angle to 179,
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1 jaar geleden |
marauder2k7
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4417462499
Add support for both ies and cookie
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1 jaar geleden |
AzaezelX
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d23ee397e6
adds wetness
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2 jaren geleden |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 jaren geleden |
Areloch
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66cc6fb9d1
Removes current implement of shadow caching
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5 jaren geleden |
Areloch
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dd3422b5a2
Added ability to pass ints to post effect shader consts
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6 jaren geleden |
Areloch
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 jaren geleden |
Areloch
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2abdef7459
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
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6 jaren geleden |
Areloch
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 jaren geleden |
Areloch
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9a5700addc
Handler binding on a scene level working
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8 jaren geleden |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
Azaezel
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2753f562e8
shadow caching
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10 jaren geleden |
LuisAntonRebollo
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1f8dc19fbe
Fix non OpenGL builds with old projects.
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10 jaren geleden |
Azaezel
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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10 jaren geleden |
LuisAntonRebollo
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03ffa1ddd3
Merge pull request #925 from BeamNG/shaderdata_samplernames
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11 jaren geleden |
LuisAntonRebollo
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1ac8fab884
Changes for get necesary sampler names for OpenGL shaders.
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11 jaren geleden |
LuisAntonRebollo
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33742599b3
Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
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11 jaren geleden |
DavidWyand-GG
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4a11d54609
Partial revert of changes from Pull #125
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13 jaren geleden |
DavidWyand-GG
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0047842b33
Fix for Issue #124 for CustomMaterial Refraction
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13 jaren geleden |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |