Commit History

Autor SHA1 Mensaxe Data
  AzaezelX fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32 hai 1 ano
  marauder2k7 d9fd3375da Merge remote-tracking branch 'upstream/development' into ShaderConstBuffer-CleanupRefactor hai 1 ano
  marauder2k7 42b8748f5b bkup hai 1 ano
  AzaezelX c7cc86b357 clamp spot angle to 179, hai 1 ano
  marauder2k7 4417462499 Add support for both ies and cookie hai 1 ano
  AzaezelX d23ee397e6 adds wetness %!s(int64=2) %!d(string=hai) anos
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. %!s(int64=5) %!d(string=hai) anos
  Areloch 66cc6fb9d1 Removes current implement of shadow caching %!s(int64=5) %!d(string=hai) anos
  Areloch dd3422b5a2 Added ability to pass ints to post effect shader consts %!s(int64=6) %!d(string=hai) anos
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development %!s(int64=6) %!d(string=hai) anos
  Areloch 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) %!s(int64=6) %!d(string=hai) anos
  Areloch b19a4b22c8 Implementation of reflection and skylight probes. %!s(int64=7) %!d(string=hai) anos
  Areloch 9a5700addc Handler binding on a scene level working %!s(int64=8) %!d(string=hai) anos
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
  Azaezel 2753f562e8 shadow caching %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo 1f8dc19fbe Fix non OpenGL builds with old projects. %!s(int64=10) %!d(string=hai) anos
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo 03ffa1ddd3 Merge pull request #925 from BeamNG/shaderdata_samplernames %!s(int64=11) %!d(string=hai) anos
  LuisAntonRebollo 1ac8fab884 Changes for get necesary sampler names for OpenGL shaders. %!s(int64=11) %!d(string=hai) anos
  LuisAntonRebollo 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. %!s(int64=11) %!d(string=hai) anos
  DavidWyand-GG 4a11d54609 Partial revert of changes from Pull #125 %!s(int64=13) %!d(string=hai) anos
  DavidWyand-GG 0047842b33 Fix for Issue #124 for CustomMaterial Refraction %!s(int64=13) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos