AzaezelX
|
fe26ffc375
shift capturing from a globalMacro to a sceneRenderstate S32
|
1 yıl önce |
marauder2k7
|
d9fd3375da
Merge remote-tracking branch 'upstream/development' into ShaderConstBuffer-CleanupRefactor
|
1 yıl önce |
marauder2k7
|
42b8748f5b
bkup
|
1 yıl önce |
AzaezelX
|
c7cc86b357
clamp spot angle to 179,
|
1 yıl önce |
marauder2k7
|
4417462499
Add support for both ies and cookie
|
1 yıl önce |
AzaezelX
|
d23ee397e6
adds wetness
|
2 yıl önce |
Areloch
|
8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
|
5 yıl önce |
Areloch
|
66cc6fb9d1
Removes current implement of shadow caching
|
5 yıl önce |
Areloch
|
dd3422b5a2
Added ability to pass ints to post effect shader consts
|
6 yıl önce |
Areloch
|
c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
|
6 yıl önce |
Areloch
|
2abdef7459
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
|
6 yıl önce |
Areloch
|
b19a4b22c8
Implementation of reflection and skylight probes.
|
7 yıl önce |
Areloch
|
9a5700addc
Handler binding on a scene level working
|
8 yıl önce |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 yıl önce |
Azaezel
|
2753f562e8
shadow caching
|
10 yıl önce |
LuisAntonRebollo
|
1f8dc19fbe
Fix non OpenGL builds with old projects.
|
10 yıl önce |
Azaezel
|
c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
|
10 yıl önce |
LuisAntonRebollo
|
03ffa1ddd3
Merge pull request #925 from BeamNG/shaderdata_samplernames
|
11 yıl önce |
LuisAntonRebollo
|
1ac8fab884
Changes for get necesary sampler names for OpenGL shaders.
|
11 yıl önce |
LuisAntonRebollo
|
33742599b3
Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
|
11 yıl önce |
DavidWyand-GG
|
4a11d54609
Partial revert of changes from Pull #125
|
13 yıl önce |
DavidWyand-GG
|
0047842b33
Fix for Issue #124 for CustomMaterial Refraction
|
13 yıl önce |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 yıl önce |