Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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před 8 roky |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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před 9 roky |
Daniel Buckmaster
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84e8cbb4ee
Revert recent style cleanup changes.
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před 10 roky |
Daniel Buckmaster
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33fcc59543
Merge remote-tracking branch 'origin/style-cleanup' into development
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před 10 roky |
Ben Payne
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0ffd7f5620
Fix member vars left uninitialized in constructors
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před 10 roky |
bank
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69dbaf5b85
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape
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před 11 roky |
DavidWyand-GG
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3be3cc6589
Fix GroundCover banking with camera
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před 12 roky |
DavidWyand-GG
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91e542b8ec
SceneCullingState with culling and camera frustum
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před 12 roky |
Daniel Buckmaster
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8bc72ad9f9
Fixed GroundCover placement on rotated TerrainBlocks.
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před 12 roky |
Daniel Buckmaster
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027d5608bd
Added comment.
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před 13 roky |
Daniel Buckmaster
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74bd05030d
Consider zoom when culling billboards.
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před 13 roky |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |