تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 سال پیش
  Azaezel fbfd3ed8ed clang: constructor initialization order 9 سال پیش
  Daniel Buckmaster 84e8cbb4ee Revert recent style cleanup changes. 10 سال پیش
  Daniel Buckmaster 33fcc59543 Merge remote-tracking branch 'origin/style-cleanup' into development 10 سال پیش
  Ben Payne 0ffd7f5620 Fix member vars left uninitialized in constructors 10 سال پیش
  bank 69dbaf5b85 Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape 11 سال پیش
  DavidWyand-GG 3be3cc6589 Fix GroundCover banking with camera 12 سال پیش
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum 12 سال پیش
  Daniel Buckmaster 8bc72ad9f9 Fixed GroundCover placement on rotated TerrainBlocks. 12 سال پیش
  Daniel Buckmaster 027d5608bd Added comment. 13 سال پیش
  Daniel Buckmaster 74bd05030d Consider zoom when culling billboards. 13 سال پیش
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 سال پیش