Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 年之前 |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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9 年之前 |
Daniel Buckmaster
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84e8cbb4ee
Revert recent style cleanup changes.
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10 年之前 |
Daniel Buckmaster
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33fcc59543
Merge remote-tracking branch 'origin/style-cleanup' into development
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10 年之前 |
Ben Payne
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0ffd7f5620
Fix member vars left uninitialized in constructors
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10 年之前 |
bank
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69dbaf5b85
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape
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11 年之前 |
DavidWyand-GG
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3be3cc6589
Fix GroundCover banking with camera
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12 年之前 |
DavidWyand-GG
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91e542b8ec
SceneCullingState with culling and camera frustum
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12 年之前 |
Daniel Buckmaster
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8bc72ad9f9
Fixed GroundCover placement on rotated TerrainBlocks.
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12 年之前 |
Daniel Buckmaster
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027d5608bd
Added comment.
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13 年之前 |
Daniel Buckmaster
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74bd05030d
Consider zoom when culling billboards.
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13 年之前 |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |