Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 ani în urmă |
Areloch
|
af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
|
8 ani în urmă |
Azaezel
|
fbfd3ed8ed
clang: constructor initialization order
|
9 ani în urmă |
Daniel Buckmaster
|
84e8cbb4ee
Revert recent style cleanup changes.
|
10 ani în urmă |
Daniel Buckmaster
|
33fcc59543
Merge remote-tracking branch 'origin/style-cleanup' into development
|
10 ani în urmă |
Ben Payne
|
0ffd7f5620
Fix member vars left uninitialized in constructors
|
10 ani în urmă |
bank
|
69dbaf5b85
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape
|
11 ani în urmă |
DavidWyand-GG
|
3be3cc6589
Fix GroundCover banking with camera
|
12 ani în urmă |
DavidWyand-GG
|
91e542b8ec
SceneCullingState with culling and camera frustum
|
12 ani în urmă |
Daniel Buckmaster
|
8bc72ad9f9
Fixed GroundCover placement on rotated TerrainBlocks.
|
12 ani în urmă |
Daniel Buckmaster
|
027d5608bd
Added comment.
|
13 ani în urmă |
Daniel Buckmaster
|
74bd05030d
Consider zoom when culling billboards.
|
13 ani în urmă |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 ani în urmă |