提交歷史

作者 SHA1 備註 提交日期
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 年之前
  Azaezel fbfd3ed8ed clang: constructor initialization order 9 年之前
  Daniel Buckmaster 84e8cbb4ee Revert recent style cleanup changes. 10 年之前
  Daniel Buckmaster 33fcc59543 Merge remote-tracking branch 'origin/style-cleanup' into development 10 年之前
  Ben Payne 0ffd7f5620 Fix member vars left uninitialized in constructors 10 年之前
  bank 69dbaf5b85 Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape 11 年之前
  DavidWyand-GG 3be3cc6589 Fix GroundCover banking with camera 12 年之前
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum 12 年之前
  Daniel Buckmaster 8bc72ad9f9 Fixed GroundCover placement on rotated TerrainBlocks. 12 年之前
  Daniel Buckmaster 027d5608bd Added comment. 13 年之前
  Daniel Buckmaster 74bd05030d Consider zoom when culling billboards. 13 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前