Commit történet

Szerző SHA1 Üzenet Dátum
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 éve
  Azaezel fbfd3ed8ed clang: constructor initialization order 9 éve
  Daniel Buckmaster 84e8cbb4ee Revert recent style cleanup changes. 10 éve
  Daniel Buckmaster 33fcc59543 Merge remote-tracking branch 'origin/style-cleanup' into development 10 éve
  Ben Payne 0ffd7f5620 Fix member vars left uninitialized in constructors 10 éve
  bank 69dbaf5b85 Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape 11 éve
  DavidWyand-GG 3be3cc6589 Fix GroundCover banking with camera 12 éve
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum 12 éve
  Daniel Buckmaster 8bc72ad9f9 Fixed GroundCover placement on rotated TerrainBlocks. 12 éve
  Daniel Buckmaster 027d5608bd Added comment. 13 éve
  Daniel Buckmaster 74bd05030d Consider zoom when culling billboards. 13 éve
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 éve