Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 éve |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 éve |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
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9 éve |
Daniel Buckmaster
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84e8cbb4ee
Revert recent style cleanup changes.
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10 éve |
Daniel Buckmaster
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33fcc59543
Merge remote-tracking branch 'origin/style-cleanup' into development
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10 éve |
Ben Payne
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0ffd7f5620
Fix member vars left uninitialized in constructors
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10 éve |
bank
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69dbaf5b85
Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSShape
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11 éve |
DavidWyand-GG
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3be3cc6589
Fix GroundCover banking with camera
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12 éve |
DavidWyand-GG
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91e542b8ec
SceneCullingState with culling and camera frustum
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12 éve |
Daniel Buckmaster
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8bc72ad9f9
Fixed GroundCover placement on rotated TerrainBlocks.
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12 éve |
Daniel Buckmaster
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027d5608bd
Added comment.
|
13 éve |
Daniel Buckmaster
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74bd05030d
Consider zoom when culling billboards.
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13 éve |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 éve |