Marc Chapman
|
8aaed004f1
Collision events
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vor 8 Jahren |
Marc Chapman
|
ab88b8f489
anim-clip -- sequence selection by afx effects
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vor 8 Jahren |
Marc Chapman
|
a64a2c9793
remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
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vor 8 Jahren |
Marc Chapman
|
d4c2eeea98
Selection Highlighting
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vor 8 Jahren |
Marc Chapman
|
f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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vor 8 Jahren |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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vor 8 Jahren |
Azaezel
|
5f5466d90d
clang: consistent callbacks
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vor 9 Jahren |
James Urquhart
|
ba91478fad
Baseline working openvr code
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vor 9 Jahren |
Anis A. Hireche
|
f701228a37
Steve Acaster's Ai Poses
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vor 9 Jahren |
Daniel Buckmaster
|
4f2f1ca4e1
Merge pull request #1356 from Areloch/PVS_Cleanup_813
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vor 10 Jahren |
Daniel Buckmaster
|
c2e5dc3345
Merge remote-tracking branch 'bpay/clang-cl-build-fixes' into development
|
vor 10 Jahren |
Areloch
|
11398bb04e
Issue found with PVS-Studio:
|
vor 10 Jahren |
James Urquhart
|
3a457749ec
Oculus VR DK2 Support
|
vor 10 Jahren |
Ben Payne
|
62fa40380b
Fixes for "incomplete type" errors when compiling with clang-cl
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vor 10 Jahren |
Daniel Buckmaster
|
9622f93d05
Fix weapon image camera shake.
|
vor 11 Jahren |
Daniel Buckmaster
|
d08e594316
Merge pull request #682 from Azaezel/extended_onendSequence
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vor 11 Jahren |
Azaezel
|
db089ab45f
consistency
|
vor 11 Jahren |
Daniel Buckmaster
|
439dc9c56d
Fixed ShapeBase animation networking.
|
vor 11 Jahren |
Daniel Buckmaster
|
69179cf809
Removed ShapeBase::Thread::sound.
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vor 11 Jahren |
Azaezel
|
11ac92accc
adds the name of the sequence just completed for simple FSMs and the like. example usage:
|
vor 11 Jahren |
Azaezel
|
8d90558279
removes non-functional shield and invincibility functionality.
|
vor 11 Jahren |
Daniel Buckmaster
|
ce73a6b11a
Exposed blowUp method to console.
|
vor 12 Jahren |
DavidWyand-GG
|
660250cccf
Game cam and eye banking, control schemes
|
vor 12 Jahren |
thecelloman
|
99e8bcb817
Add getMaxDamage() method. This will be needed for the forthcoming HealthTextHud GuiControl.
|
vor 13 Jahren |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
vor 13 Jahren |