Commit Verlauf

Autor SHA1 Nachricht Datum
  Marc Chapman 8aaed004f1 Collision events vor 8 Jahren
  Marc Chapman ab88b8f489 anim-clip -- sequence selection by afx effects vor 8 Jahren
  Marc Chapman a64a2c9793 remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.) vor 8 Jahren
  Marc Chapman d4c2eeea98 Selection Highlighting vor 8 Jahren
  Marc Chapman f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. vor 8 Jahren
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
  Azaezel 5f5466d90d clang: consistent callbacks vor 9 Jahren
  James Urquhart ba91478fad Baseline working openvr code vor 9 Jahren
  Anis A. Hireche f701228a37 Steve Acaster's Ai Poses vor 9 Jahren
  Daniel Buckmaster 4f2f1ca4e1 Merge pull request #1356 from Areloch/PVS_Cleanup_813 vor 10 Jahren
  Daniel Buckmaster c2e5dc3345 Merge remote-tracking branch 'bpay/clang-cl-build-fixes' into development vor 10 Jahren
  Areloch 11398bb04e Issue found with PVS-Studio: vor 10 Jahren
  James Urquhart 3a457749ec Oculus VR DK2 Support vor 10 Jahren
  Ben Payne 62fa40380b Fixes for "incomplete type" errors when compiling with clang-cl vor 10 Jahren
  Daniel Buckmaster 9622f93d05 Fix weapon image camera shake. vor 11 Jahren
  Daniel Buckmaster d08e594316 Merge pull request #682 from Azaezel/extended_onendSequence vor 11 Jahren
  Azaezel db089ab45f consistency vor 11 Jahren
  Daniel Buckmaster 439dc9c56d Fixed ShapeBase animation networking. vor 11 Jahren
  Daniel Buckmaster 69179cf809 Removed ShapeBase::Thread::sound. vor 11 Jahren
  Azaezel 11ac92accc adds the name of the sequence just completed for simple FSMs and the like. example usage: vor 11 Jahren
  Azaezel 8d90558279 removes non-functional shield and invincibility functionality. vor 11 Jahren
  Daniel Buckmaster ce73a6b11a Exposed blowUp method to console. vor 12 Jahren
  DavidWyand-GG 660250cccf Game cam and eye banking, control schemes vor 12 Jahren
  thecelloman 99e8bcb817 Add getMaxDamage() method. This will be needed for the forthcoming HealthTextHud GuiControl. vor 13 Jahren
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren