Marc Chapman
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8aaed004f1
Collision events
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8 rokov pred |
Marc Chapman
|
ab88b8f489
anim-clip -- sequence selection by afx effects
|
8 rokov pred |
Marc Chapman
|
a64a2c9793
remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
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8 rokov pred |
Marc Chapman
|
d4c2eeea98
Selection Highlighting
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8 rokov pred |
Marc Chapman
|
f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 rokov pred |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
Azaezel
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5f5466d90d
clang: consistent callbacks
|
9 rokov pred |
James Urquhart
|
ba91478fad
Baseline working openvr code
|
9 rokov pred |
Anis A. Hireche
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f701228a37
Steve Acaster's Ai Poses
|
9 rokov pred |
Daniel Buckmaster
|
4f2f1ca4e1
Merge pull request #1356 from Areloch/PVS_Cleanup_813
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10 rokov pred |
Daniel Buckmaster
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c2e5dc3345
Merge remote-tracking branch 'bpay/clang-cl-build-fixes' into development
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10 rokov pred |
Areloch
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11398bb04e
Issue found with PVS-Studio:
|
10 rokov pred |
James Urquhart
|
3a457749ec
Oculus VR DK2 Support
|
10 rokov pred |
Ben Payne
|
62fa40380b
Fixes for "incomplete type" errors when compiling with clang-cl
|
10 rokov pred |
Daniel Buckmaster
|
9622f93d05
Fix weapon image camera shake.
|
11 rokov pred |
Daniel Buckmaster
|
d08e594316
Merge pull request #682 from Azaezel/extended_onendSequence
|
11 rokov pred |
Azaezel
|
db089ab45f
consistency
|
11 rokov pred |
Daniel Buckmaster
|
439dc9c56d
Fixed ShapeBase animation networking.
|
11 rokov pred |
Daniel Buckmaster
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69179cf809
Removed ShapeBase::Thread::sound.
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11 rokov pred |
Azaezel
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11ac92accc
adds the name of the sequence just completed for simple FSMs and the like. example usage:
|
11 rokov pred |
Azaezel
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8d90558279
removes non-functional shield and invincibility functionality.
|
11 rokov pred |
Daniel Buckmaster
|
ce73a6b11a
Exposed blowUp method to console.
|
12 rokov pred |
DavidWyand-GG
|
660250cccf
Game cam and eye banking, control schemes
|
12 rokov pred |
thecelloman
|
99e8bcb817
Add getMaxDamage() method. This will be needed for the forthcoming HealthTextHud GuiControl.
|
13 rokov pred |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |