História revízii

Autor SHA1 Správa Dátum
  Marc Chapman 8aaed004f1 Collision events 8 rokov pred
  Marc Chapman ab88b8f489 anim-clip -- sequence selection by afx effects 8 rokov pred
  Marc Chapman a64a2c9793 remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.) 8 rokov pred
  Marc Chapman d4c2eeea98 Selection Highlighting 8 rokov pred
  Marc Chapman f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 rokov pred
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
  Azaezel 5f5466d90d clang: consistent callbacks 9 rokov pred
  James Urquhart ba91478fad Baseline working openvr code 9 rokov pred
  Anis A. Hireche f701228a37 Steve Acaster's Ai Poses 9 rokov pred
  Daniel Buckmaster 4f2f1ca4e1 Merge pull request #1356 from Areloch/PVS_Cleanup_813 10 rokov pred
  Daniel Buckmaster c2e5dc3345 Merge remote-tracking branch 'bpay/clang-cl-build-fixes' into development 10 rokov pred
  Areloch 11398bb04e Issue found with PVS-Studio: 10 rokov pred
  James Urquhart 3a457749ec Oculus VR DK2 Support 10 rokov pred
  Ben Payne 62fa40380b Fixes for "incomplete type" errors when compiling with clang-cl 10 rokov pred
  Daniel Buckmaster 9622f93d05 Fix weapon image camera shake. 11 rokov pred
  Daniel Buckmaster d08e594316 Merge pull request #682 from Azaezel/extended_onendSequence 11 rokov pred
  Azaezel db089ab45f consistency 11 rokov pred
  Daniel Buckmaster 439dc9c56d Fixed ShapeBase animation networking. 11 rokov pred
  Daniel Buckmaster 69179cf809 Removed ShapeBase::Thread::sound. 11 rokov pred
  Azaezel 11ac92accc adds the name of the sequence just completed for simple FSMs and the like. example usage: 11 rokov pred
  Azaezel 8d90558279 removes non-functional shield and invincibility functionality. 11 rokov pred
  Daniel Buckmaster ce73a6b11a Exposed blowUp method to console. 12 rokov pred
  DavidWyand-GG 660250cccf Game cam and eye banking, control schemes 12 rokov pred
  thecelloman 99e8bcb817 Add getMaxDamage() method. This will be needed for the forthcoming HealthTextHud GuiControl. 13 rokov pred
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 rokov pred