Marc Chapman
|
8aaed004f1
Collision events
|
8 anos atrás |
Marc Chapman
|
ab88b8f489
anim-clip -- sequence selection by afx effects
|
8 anos atrás |
Marc Chapman
|
a64a2c9793
remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
|
8 anos atrás |
Marc Chapman
|
d4c2eeea98
Selection Highlighting
|
8 anos atrás |
Marc Chapman
|
f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
|
8 anos atrás |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 anos atrás |
Azaezel
|
5f5466d90d
clang: consistent callbacks
|
9 anos atrás |
James Urquhart
|
ba91478fad
Baseline working openvr code
|
9 anos atrás |
Anis A. Hireche
|
f701228a37
Steve Acaster's Ai Poses
|
9 anos atrás |
Daniel Buckmaster
|
4f2f1ca4e1
Merge pull request #1356 from Areloch/PVS_Cleanup_813
|
10 anos atrás |
Daniel Buckmaster
|
c2e5dc3345
Merge remote-tracking branch 'bpay/clang-cl-build-fixes' into development
|
10 anos atrás |
Areloch
|
11398bb04e
Issue found with PVS-Studio:
|
10 anos atrás |
James Urquhart
|
3a457749ec
Oculus VR DK2 Support
|
10 anos atrás |
Ben Payne
|
62fa40380b
Fixes for "incomplete type" errors when compiling with clang-cl
|
10 anos atrás |
Daniel Buckmaster
|
9622f93d05
Fix weapon image camera shake.
|
11 anos atrás |
Daniel Buckmaster
|
d08e594316
Merge pull request #682 from Azaezel/extended_onendSequence
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11 anos atrás |
Azaezel
|
db089ab45f
consistency
|
11 anos atrás |
Daniel Buckmaster
|
439dc9c56d
Fixed ShapeBase animation networking.
|
11 anos atrás |
Daniel Buckmaster
|
69179cf809
Removed ShapeBase::Thread::sound.
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11 anos atrás |
Azaezel
|
11ac92accc
adds the name of the sequence just completed for simple FSMs and the like. example usage:
|
11 anos atrás |
Azaezel
|
8d90558279
removes non-functional shield and invincibility functionality.
|
11 anos atrás |
Daniel Buckmaster
|
ce73a6b11a
Exposed blowUp method to console.
|
12 anos atrás |
DavidWyand-GG
|
660250cccf
Game cam and eye banking, control schemes
|
12 anos atrás |
thecelloman
|
99e8bcb817
Add getMaxDamage() method. This will be needed for the forthcoming HealthTextHud GuiControl.
|
13 anos atrás |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 anos atrás |