Historial de Commits

Autor SHA1 Mensaje Fecha
  Marc Chapman 8aaed004f1 Collision events hace 8 años
  Marc Chapman ab88b8f489 anim-clip -- sequence selection by afx effects hace 8 años
  Marc Chapman a64a2c9793 remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.) hace 8 años
  Marc Chapman d4c2eeea98 Selection Highlighting hace 8 años
  Marc Chapman f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. hace 8 años
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
  Azaezel 5f5466d90d clang: consistent callbacks hace 9 años
  James Urquhart ba91478fad Baseline working openvr code hace 9 años
  Anis A. Hireche f701228a37 Steve Acaster's Ai Poses hace 9 años
  Daniel Buckmaster 4f2f1ca4e1 Merge pull request #1356 from Areloch/PVS_Cleanup_813 hace 10 años
  Daniel Buckmaster c2e5dc3345 Merge remote-tracking branch 'bpay/clang-cl-build-fixes' into development hace 10 años
  Areloch 11398bb04e Issue found with PVS-Studio: hace 10 años
  James Urquhart 3a457749ec Oculus VR DK2 Support hace 10 años
  Ben Payne 62fa40380b Fixes for "incomplete type" errors when compiling with clang-cl hace 10 años
  Daniel Buckmaster 9622f93d05 Fix weapon image camera shake. hace 11 años
  Daniel Buckmaster d08e594316 Merge pull request #682 from Azaezel/extended_onendSequence hace 11 años
  Azaezel db089ab45f consistency hace 11 años
  Daniel Buckmaster 439dc9c56d Fixed ShapeBase animation networking. hace 11 años
  Daniel Buckmaster 69179cf809 Removed ShapeBase::Thread::sound. hace 11 años
  Azaezel 11ac92accc adds the name of the sequence just completed for simple FSMs and the like. example usage: hace 11 años
  Azaezel 8d90558279 removes non-functional shield and invincibility functionality. hace 11 años
  Daniel Buckmaster ce73a6b11a Exposed blowUp method to console. hace 12 años
  DavidWyand-GG 660250cccf Game cam and eye banking, control schemes hace 12 años
  thecelloman 99e8bcb817 Add getMaxDamage() method. This will be needed for the forthcoming HealthTextHud GuiControl. hace 13 años
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 hace 13 años