Commit History

Autor SHA1 Mensaxe Data
  Marc Chapman 8aaed004f1 Collision events %!s(int64=8) %!d(string=hai) anos
  Marc Chapman ab88b8f489 anim-clip -- sequence selection by afx effects %!s(int64=8) %!d(string=hai) anos
  Marc Chapman a64a2c9793 remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.) %!s(int64=8) %!d(string=hai) anos
  Marc Chapman d4c2eeea98 Selection Highlighting %!s(int64=8) %!d(string=hai) anos
  Marc Chapman f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. %!s(int64=8) %!d(string=hai) anos
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
  Azaezel 5f5466d90d clang: consistent callbacks %!s(int64=9) %!d(string=hai) anos
  James Urquhart ba91478fad Baseline working openvr code %!s(int64=9) %!d(string=hai) anos
  Anis A. Hireche f701228a37 Steve Acaster's Ai Poses %!s(int64=9) %!d(string=hai) anos
  Daniel Buckmaster 4f2f1ca4e1 Merge pull request #1356 from Areloch/PVS_Cleanup_813 %!s(int64=10) %!d(string=hai) anos
  Daniel Buckmaster c2e5dc3345 Merge remote-tracking branch 'bpay/clang-cl-build-fixes' into development %!s(int64=10) %!d(string=hai) anos
  Areloch 11398bb04e Issue found with PVS-Studio: %!s(int64=10) %!d(string=hai) anos
  James Urquhart 3a457749ec Oculus VR DK2 Support %!s(int64=10) %!d(string=hai) anos
  Ben Payne 62fa40380b Fixes for "incomplete type" errors when compiling with clang-cl %!s(int64=10) %!d(string=hai) anos
  Daniel Buckmaster 9622f93d05 Fix weapon image camera shake. %!s(int64=11) %!d(string=hai) anos
  Daniel Buckmaster d08e594316 Merge pull request #682 from Azaezel/extended_onendSequence %!s(int64=11) %!d(string=hai) anos
  Azaezel db089ab45f consistency %!s(int64=11) %!d(string=hai) anos
  Daniel Buckmaster 439dc9c56d Fixed ShapeBase animation networking. %!s(int64=11) %!d(string=hai) anos
  Daniel Buckmaster 69179cf809 Removed ShapeBase::Thread::sound. %!s(int64=11) %!d(string=hai) anos
  Azaezel 11ac92accc adds the name of the sequence just completed for simple FSMs and the like. example usage: %!s(int64=11) %!d(string=hai) anos
  Azaezel 8d90558279 removes non-functional shield and invincibility functionality. %!s(int64=11) %!d(string=hai) anos
  Daniel Buckmaster ce73a6b11a Exposed blowUp method to console. %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG 660250cccf Game cam and eye banking, control schemes %!s(int64=12) %!d(string=hai) anos
  thecelloman 99e8bcb817 Add getMaxDamage() method. This will be needed for the forthcoming HealthTextHud GuiControl. %!s(int64=13) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos