.. |
assets
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2e6133af48
Eliminate unnecessary uses of ConsoleMethod
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7 vuotta sitten |
components
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5e8e7e7bf8
Clean up redundant variables
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6 vuotta sitten |
decal
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59130078e2
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 vuotta sitten |
examples
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242a51eefe
bounds to mBounds conflict avoidance
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7 vuotta sitten |
fps
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
fx
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7f7e402c42
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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6 vuotta sitten |
gameBase
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3a71c75596
Merge branch 'development' into EngineAPI-Refactor
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6 vuotta sitten |
physics
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7fdd60a9b6
Merge pull request #2186 from rextimmy/physx_3_4
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6 vuotta sitten |
sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
sfx
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fbfd3ed8ed
clang: constructor initialization order
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9 vuotta sitten |
systems
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5e8e7e7bf8
Clean up redundant variables
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6 vuotta sitten |
turret
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a482977ab8
Merge pull request #2092 from Azaezel/AIAimpoint
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7 vuotta sitten |
vehicles
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7f7e402c42
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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6 vuotta sitten |
Scene.cpp
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1c2f90a190
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 vuotta sitten |
Scene.h
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1c2f90a190
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 vuotta sitten |
accumulationVolume.cpp
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45a4de7c4a
shadowvar cleanups for scattersky and accumulationVolume
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7 vuotta sitten |
accumulationVolume.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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10 vuotta sitten |
aiClient.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 vuotta sitten |
aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 vuotta sitten |
aiConnection.cpp
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bc435a3b33
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 vuotta sitten |
aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
aiPlayer.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 vuotta sitten |
aiPlayer.h
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4b90b21d7d
anim-clip -- sequence selection by afx effects
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8 vuotta sitten |
camera.cpp
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b634cda2bb
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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8 vuotta sitten |
camera.h
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442b200ef6
obj-select -- object selection functionality
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8 vuotta sitten |
cameraSpline.cpp
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 vuotta sitten |
cameraSpline.h
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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9 vuotta sitten |
containerQuery.cpp
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e4acfc4334
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 vuotta sitten |
containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 vuotta sitten |
convexShape.cpp
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5e8e7e7bf8
Clean up redundant variables
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6 vuotta sitten |
convexShape.h
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8c2e27057e
Merge branch 'development' into ConvexProxies
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6 vuotta sitten |
debris.cpp
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7064b41506
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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7 vuotta sitten |
debris.h
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43815793d1
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 vuotta sitten |
entity.cpp
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5e8e7e7bf8
Clean up redundant variables
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6 vuotta sitten |
entity.h
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5e8e7e7bf8
Clean up redundant variables
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6 vuotta sitten |
gameFunctions.cpp
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5e8e7e7bf8
Clean up redundant variables
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6 vuotta sitten |
gameFunctions.h
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7e62b11502
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 vuotta sitten |
gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 vuotta sitten |
gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 vuotta sitten |
groundPlane.cpp
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af62b5c0a9
Phase 2: #ifdef for Zodiacs and particles
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7 vuotta sitten |
groundPlane.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
guiMaterialPreview.cpp
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3ceaa0ed50
cleaned up member::radius
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7 vuotta sitten |
guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
guiObjectView.cpp
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3ceaa0ed50
cleaned up member::radius
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7 vuotta sitten |
guiObjectView.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
item.cpp
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28e509af1a
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 vuotta sitten |
item.h
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a061af68d2
delta to mDelta to resolve another class var vs method var confusionpoint
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7 vuotta sitten |
levelInfo.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
levelInfo.h
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2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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9 vuotta sitten |
lightAnimData.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
lightAnimData.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
lightBase.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 vuotta sitten |
lightBase.h
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b94b470559
localRenderViz -- Implements per-light renderViz setting.
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8 vuotta sitten |
lightDescription.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
lightDescription.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
lightFlareData.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
lightFlareData.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 vuotta sitten |
missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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13 vuotta sitten |
missionMarker.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 vuotta sitten |
missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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11 vuotta sitten |
objectTypes.h
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b860cb150b
afxModel-type -- defines a type bit for afxModel objects.
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8 vuotta sitten |
occlusionVolume.cpp
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e126ca1823
PolyhedronVectorData core membervar cleanups
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7 vuotta sitten |
occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 vuotta sitten |
pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 vuotta sitten |
physicalZone.cpp
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36db8eacc3
Merge pull request #2236 from Azaezel/memberMess
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7 vuotta sitten |
physicalZone.h
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e4acfc4334
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 vuotta sitten |
player.cpp
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0dfad8f072
Merge pull request #2339 from Areloch/MountedCollisionsFix
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6 vuotta sitten |
player.h
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99aa6263e6
layer, and playerControllerComponent shadowvar cleanups
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7 vuotta sitten |
pointLight.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
portal.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
portal.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
prefab.cpp
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1c2f90a190
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 vuotta sitten |
prefab.h
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1c2f90a190
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 vuotta sitten |
projectile.cpp
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242a51eefe
bounds to mBounds conflict avoidance
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7 vuotta sitten |
projectile.h
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b5539a45e3
enhanced-projectile
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8 vuotta sitten |
proximityMine.cpp
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a061af68d2
delta to mDelta to resolve another class var vs method var confusionpoint
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7 vuotta sitten |
proximityMine.h
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86947228d5
nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it.
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6 vuotta sitten |
resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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10 vuotta sitten |
rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
rigidShape.cpp
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46bbb88d71
CollisionState membervar clarification
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7 vuotta sitten |
rigidShape.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 vuotta sitten |
scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
shapeBase.cpp
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7f7e402c42
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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6 vuotta sitten |
shapeBase.h
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489821a16b
Collision events
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8 vuotta sitten |
shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
shapeImage.cpp
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b759bde0c0
Merge pull request #2043 from John3/toolShapes_3
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6 vuotta sitten |
spotLight.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
staticShape.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 vuotta sitten |
staticShape.h
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43815793d1
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 vuotta sitten |
trigger.cpp
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e126ca1823
PolyhedronVectorData core membervar cleanups
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7 vuotta sitten |
trigger.h
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a1740e8a9c
Made Trigger friendlier towards inheritance.
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13 vuotta sitten |
tsStatic.cpp
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5e8e7e7bf8
Clean up redundant variables
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6 vuotta sitten |
tsStatic.h
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43ca2c5bc2
Cleanup of export function to remove redundant arg
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7 vuotta sitten |
zone.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
zone.h
|
7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |