Areloch b759bde0c0 Merge pull request #2043 from John3/toolShapes_3 6 vuotta sitten
..
assets 2e6133af48 Eliminate unnecessary uses of ConsoleMethod 7 vuotta sitten
components 5e8e7e7bf8 Clean up redundant variables 6 vuotta sitten
decal 59130078e2 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 vuotta sitten
examples 242a51eefe bounds to mBounds conflict avoidance 7 vuotta sitten
fps 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
fx 7f7e402c42 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 vuotta sitten
gameBase 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 vuotta sitten
physics 7fdd60a9b6 Merge pull request #2186 from rextimmy/physx_3_4 6 vuotta sitten
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
sfx fbfd3ed8ed clang: constructor initialization order 9 vuotta sitten
systems 5e8e7e7bf8 Clean up redundant variables 6 vuotta sitten
turret a482977ab8 Merge pull request #2092 from Azaezel/AIAimpoint 7 vuotta sitten
vehicles 7f7e402c42 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 vuotta sitten
Scene.cpp 1c2f90a190 Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 vuotta sitten
Scene.h 1c2f90a190 Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 vuotta sitten
accumulationVolume.cpp 45a4de7c4a shadowvar cleanups for scattersky and accumulationVolume 7 vuotta sitten
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 vuotta sitten
aiClient.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 vuotta sitten
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 vuotta sitten
aiConnection.cpp bc435a3b33 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 vuotta sitten
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
aiPlayer.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 vuotta sitten
aiPlayer.h 4b90b21d7d anim-clip -- sequence selection by afx effects 8 vuotta sitten
camera.cpp b634cda2bb Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera 8 vuotta sitten
camera.h 442b200ef6 obj-select -- object selection functionality 8 vuotta sitten
cameraSpline.cpp a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 vuotta sitten
cameraSpline.h a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 vuotta sitten
containerQuery.cpp e4acfc4334 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 vuotta sitten
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 vuotta sitten
convexShape.cpp 5e8e7e7bf8 Clean up redundant variables 6 vuotta sitten
convexShape.h 8c2e27057e Merge branch 'development' into ConvexProxies 6 vuotta sitten
debris.cpp 7064b41506 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. 7 vuotta sitten
debris.h 43815793d1 datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 vuotta sitten
entity.cpp 5e8e7e7bf8 Clean up redundant variables 6 vuotta sitten
entity.h 5e8e7e7bf8 Clean up redundant variables 6 vuotta sitten
gameFunctions.cpp 5e8e7e7bf8 Clean up redundant variables 6 vuotta sitten
gameFunctions.h 7e62b11502 Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 vuotta sitten
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 vuotta sitten
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 vuotta sitten
groundPlane.cpp af62b5c0a9 Phase 2: #ifdef for Zodiacs and particles 7 vuotta sitten
groundPlane.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
guiMaterialPreview.cpp 3ceaa0ed50 cleaned up member::radius 7 vuotta sitten
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
guiObjectView.cpp 3ceaa0ed50 cleaned up member::radius 7 vuotta sitten
guiObjectView.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
item.cpp 28e509af1a Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 vuotta sitten
item.h a061af68d2 delta to mDelta to resolve another class var vs method var confusionpoint 7 vuotta sitten
levelInfo.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. 9 vuotta sitten
lightAnimData.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
lightAnimData.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
lightBase.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 vuotta sitten
lightBase.h b94b470559 localRenderViz -- Implements per-light renderViz setting. 8 vuotta sitten
lightDescription.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
lightDescription.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
lightFlareData.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
lightFlareData.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 vuotta sitten
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 vuotta sitten
missionMarker.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 vuotta sitten
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 vuotta sitten
objectTypes.h b860cb150b afxModel-type -- defines a type bit for afxModel objects. 8 vuotta sitten
occlusionVolume.cpp e126ca1823 PolyhedronVectorData core membervar cleanups 7 vuotta sitten
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 vuotta sitten
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 vuotta sitten
physicalZone.cpp 36db8eacc3 Merge pull request #2236 from Azaezel/memberMess 7 vuotta sitten
physicalZone.h e4acfc4334 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 vuotta sitten
player.cpp 0dfad8f072 Merge pull request #2339 from Areloch/MountedCollisionsFix 6 vuotta sitten
player.h 99aa6263e6 layer, and playerControllerComponent shadowvar cleanups 7 vuotta sitten
pointLight.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
portal.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
portal.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
prefab.cpp 1c2f90a190 Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 vuotta sitten
prefab.h 1c2f90a190 Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 vuotta sitten
projectile.cpp 242a51eefe bounds to mBounds conflict avoidance 7 vuotta sitten
projectile.h b5539a45e3 enhanced-projectile 8 vuotta sitten
proximityMine.cpp a061af68d2 delta to mDelta to resolve another class var vs method var confusionpoint 7 vuotta sitten
proximityMine.h 86947228d5 nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it. 6 vuotta sitten
resource.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 vuotta sitten
rigid.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
rigidShape.cpp 46bbb88d71 CollisionState membervar clarification 7 vuotta sitten
rigidShape.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 vuotta sitten
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
shapeBase.cpp 7f7e402c42 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 vuotta sitten
shapeBase.h 489821a16b Collision events 8 vuotta sitten
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
shapeImage.cpp b759bde0c0 Merge pull request #2043 from John3/toolShapes_3 6 vuotta sitten
spotLight.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
staticShape.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 vuotta sitten
staticShape.h 43815793d1 datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 vuotta sitten
trigger.cpp e126ca1823 PolyhedronVectorData core membervar cleanups 7 vuotta sitten
trigger.h a1740e8a9c Made Trigger friendlier towards inheritance. 13 vuotta sitten
tsStatic.cpp 5e8e7e7bf8 Clean up redundant variables 6 vuotta sitten
tsStatic.h 43ca2c5bc2 Cleanup of export function to remove redundant arg 7 vuotta sitten
zone.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
zone.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten