Areloch b759bde0c0 Merge pull request #2043 from John3/toolShapes_3 vor 6 Jahren
..
assets 2e6133af48 Eliminate unnecessary uses of ConsoleMethod vor 7 Jahren
components 5e8e7e7bf8 Clean up redundant variables vor 7 Jahren
decal 59130078e2 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess vor 7 Jahren
examples 242a51eefe bounds to mBounds conflict avoidance vor 8 Jahren
fps 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
fx 7f7e402c42 Clean up MSVC warning [C4312] conversion from type to type * of greater size vor 7 Jahren
gameBase 3a71c75596 Merge branch 'development' into EngineAPI-Refactor vor 7 Jahren
physics 7fdd60a9b6 Merge pull request #2186 from rextimmy/physx_3_4 vor 7 Jahren
sceneComponent 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
sfx fbfd3ed8ed clang: constructor initialization order vor 9 Jahren
systems 5e8e7e7bf8 Clean up redundant variables vor 7 Jahren
turret a482977ab8 Merge pull request #2092 from Azaezel/AIAimpoint vor 7 Jahren
vehicles 7f7e402c42 Clean up MSVC warning [C4312] conversion from type to type * of greater size vor 7 Jahren
Scene.cpp 1c2f90a190 Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. vor 7 Jahren
Scene.h 1c2f90a190 Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. vor 7 Jahren
accumulationVolume.cpp 45a4de7c4a shadowvar cleanups for scattersky and accumulationVolume vor 7 Jahren
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. vor 11 Jahren
aiClient.cpp 3c99ef73a9 Eliminate DefineConsoleMethod vor 7 Jahren
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. vor 11 Jahren
aiConnection.cpp bc435a3b33 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic vor 7 Jahren
aiConnection.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
aiPlayer.cpp 3c99ef73a9 Eliminate DefineConsoleMethod vor 7 Jahren
aiPlayer.h 4b90b21d7d anim-clip -- sequence selection by afx effects vor 8 Jahren
camera.cpp b634cda2bb Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera vor 8 Jahren
camera.h 442b200ef6 obj-select -- object selection functionality vor 8 Jahren
cameraSpline.cpp a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. vor 9 Jahren
cameraSpline.h a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. vor 9 Jahren
containerQuery.cpp e4acfc4334 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. vor 8 Jahren
containerQuery.h fbfd3ed8ed clang: constructor initialization order vor 9 Jahren
convexShape.cpp 5e8e7e7bf8 Clean up redundant variables vor 7 Jahren
convexShape.h 8c2e27057e Merge branch 'development' into ConvexProxies vor 7 Jahren
debris.cpp 7064b41506 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. vor 7 Jahren
debris.h 43815793d1 datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. vor 8 Jahren
entity.cpp 5e8e7e7bf8 Clean up redundant variables vor 7 Jahren
entity.h 5e8e7e7bf8 Clean up redundant variables vor 7 Jahren
gameFunctions.cpp 5e8e7e7bf8 Clean up redundant variables vor 7 Jahren
gameFunctions.h 7e62b11502 Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. vor 8 Jahren
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. vor 10 Jahren
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. vor 10 Jahren
groundPlane.cpp af62b5c0a9 Phase 2: #ifdef for Zodiacs and particles vor 8 Jahren
groundPlane.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
guiMaterialPreview.cpp 3ceaa0ed50 cleaned up member::radius vor 7 Jahren
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
guiObjectView.cpp 3ceaa0ed50 cleaned up member::radius vor 7 Jahren
guiObjectView.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
item.cpp 28e509af1a Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess vor 7 Jahren
item.h a061af68d2 delta to mDelta to resolve another class var vs method var confusionpoint vor 8 Jahren
levelInfo.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. vor 9 Jahren
lightAnimData.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
lightAnimData.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
lightBase.cpp 3c99ef73a9 Eliminate DefineConsoleMethod vor 7 Jahren
lightBase.h b94b470559 localRenderViz -- Implements per-light renderViz setting. vor 8 Jahren
lightDescription.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
lightDescription.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
lightFlareData.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
lightFlareData.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. vor 11 Jahren
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. vor 13 Jahren
missionMarker.cpp 3c99ef73a9 Eliminate DefineConsoleMethod vor 7 Jahren
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. vor 11 Jahren
objectTypes.h b860cb150b afxModel-type -- defines a type bit for afxModel objects. vor 8 Jahren
occlusionVolume.cpp e126ca1823 PolyhedronVectorData core membervar cleanups vor 7 Jahren
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls vor 11 Jahren
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls vor 11 Jahren
physicalZone.cpp 36db8eacc3 Merge pull request #2236 from Azaezel/memberMess vor 7 Jahren
physicalZone.h e4acfc4334 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. vor 8 Jahren
player.cpp 0dfad8f072 Merge pull request #2339 from Areloch/MountedCollisionsFix vor 6 Jahren
player.h 99aa6263e6 layer, and playerControllerComponent shadowvar cleanups vor 7 Jahren
pointLight.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
pointLight.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
portal.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
portal.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
prefab.cpp 1c2f90a190 Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. vor 7 Jahren
prefab.h 1c2f90a190 Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. vor 7 Jahren
projectile.cpp 242a51eefe bounds to mBounds conflict avoidance vor 8 Jahren
projectile.h b5539a45e3 enhanced-projectile vor 8 Jahren
proximityMine.cpp a061af68d2 delta to mDelta to resolve another class var vs method var confusionpoint vor 8 Jahren
proximityMine.h 86947228d5 nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it. vor 7 Jahren
resource.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: vor 10 Jahren
rigid.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
rigidShape.cpp 46bbb88d71 CollisionState membervar clarification vor 7 Jahren
rigidShape.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls vor 11 Jahren
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
shapeBase.cpp 7f7e402c42 Clean up MSVC warning [C4312] conversion from type to type * of greater size vor 7 Jahren
shapeBase.h 489821a16b Collision events vor 8 Jahren
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
shapeImage.cpp b759bde0c0 Merge pull request #2043 from John3/toolShapes_3 vor 6 Jahren
spotLight.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
spotLight.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
staticShape.cpp 3c99ef73a9 Eliminate DefineConsoleMethod vor 7 Jahren
staticShape.h 43815793d1 datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. vor 8 Jahren
trigger.cpp e126ca1823 PolyhedronVectorData core membervar cleanups vor 7 Jahren
trigger.h a1740e8a9c Made Trigger friendlier towards inheritance. vor 13 Jahren
tsStatic.cpp 5e8e7e7bf8 Clean up redundant variables vor 7 Jahren
tsStatic.h 43ca2c5bc2 Cleanup of export function to remove redundant arg vor 8 Jahren
zone.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
zone.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren