.. |
test
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1449c4df57
Add some tests for engineAPI and console
|
10 سال پیش |
CMDgram.y
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407bbce509
Merging
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8 سال پیش |
CMDscan.cpp
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6b024b21bf
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 سال پیش |
CMDscan.l
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6b024b21bf
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 سال پیش |
ICallMethod.h
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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13 سال پیش |
SimXMLDocument.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 سال پیش |
SimXMLDocument.h
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bb38a40bcb
fixed lots of tabs and space
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8 سال پیش |
arrayObject.cpp
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970dd5c477
Reordering initialization methods #1912
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8 سال پیش |
arrayObject.h
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bb38a40bcb
fixed lots of tabs and space
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8 سال پیش |
ast.h
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7d889a9a56
ast shadowvar cleanup
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7 سال پیش |
astAlloc.cpp
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6b024b21bf
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 سال پیش |
astNodes.cpp
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7d889a9a56
ast shadowvar cleanup
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7 سال پیش |
bison.bat
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7dbfe6994d
Engine directory for ticket #1
|
13 سال پیش |
bison.simple
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
cmdgram.cpp
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407bbce509
Merging
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8 سال پیش |
cmdgram.h
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407bbce509
Merging
|
8 سال پیش |
codeBlock.cpp
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36db8eacc3
Merge pull request #2236 from Azaezel/memberMess
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7 سال پیش |
codeBlock.h
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407bbce509
Merging
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8 سال پیش |
codeInterpreter.cpp
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9cd149102d
Merge pull request #2248 from lukaspj/new-cinterface
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6 سال پیش |
codeInterpreter.h
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407bbce509
Merging
|
8 سال پیش |
compiledEval.cpp
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ff9892c11e
Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
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7 سال پیش |
compiler.cpp
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a94587af43
Use strncpy instead of strcpy because again, buffer overflows
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7 سال پیش |
compiler.h
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407bbce509
Merging
|
8 سال پیش |
console.cpp
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9cd149102d
Merge pull request #2248 from lukaspj/new-cinterface
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6 سال پیش |
console.h
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3a71c75596
Merge branch 'development' into EngineAPI-Refactor
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6 سال پیش |
consoleDoc.cpp
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3a71c75596
Merge branch 'development' into EngineAPI-Refactor
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6 سال پیش |
consoleDoc.h
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7dbfe6994d
Engine directory for ticket #1
|
13 سال پیش |
consoleFunctions.cpp
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3a71c75596
Merge branch 'development' into EngineAPI-Refactor
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6 سال پیش |
consoleFunctions.h
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39d5563a8c
Added type checking functions
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10 سال پیش |
consoleInternal.cpp
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a94587af43
Use strncpy instead of strcpy because again, buffer overflows
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7 سال پیش |
consoleInternal.h
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407bbce509
Merging
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8 سال پیش |
consoleLogger.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 سال پیش |
consoleLogger.h
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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13 سال پیش |
consoleObject.cpp
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ed10ce2511
A buffer overflow in enumerateConsoleClassesByCategory
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7 سال پیش |
consoleObject.h
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5bbda83669
Add Type information for Properties in EngineXMLExport
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7 سال پیش |
consoleParser.cpp
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bb38a40bcb
fixed lots of tabs and space
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8 سال پیش |
consoleParser.h
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bb38a40bcb
fixed lots of tabs and space
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8 سال پیش |
consoleTypes.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 سال پیش |
consoleTypes.h
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7369b9feae
Remove a now-unneeded fix for offsetof on new versions of Visual Studio.
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7 سال پیش |
consoleXMLExport.cpp
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5bde18143f
Eliminate DefineConsoleFunction
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7 سال پیش |
consoleXMLExport.h
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4bc1491714
clang catch: garbage in line directives
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9 سال پیش |
debugOutputConsumer.cpp
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7dbfe6994d
Engine directory for ticket #1
|
13 سال پیش |
debugOutputConsumer.h
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87283640b7
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
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8 سال پیش |
dynamicTypes.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 سال پیش |
dynamicTypes.h
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 سال پیش |
engineAPI.h
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9291bc6105
Sqlite Console refactor, also rename param to make tooltip function more helpful
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6 سال پیش |
engineDoc.cpp
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21b82b737d
shadowvar cleanup
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7 سال پیش |
engineExports.cpp
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970dd5c477
Reordering initialization methods #1912
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8 سال پیش |
engineExports.h
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7dbfe6994d
Engine directory for ticket #1
|
13 سال پیش |
engineFunctions.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 سال پیش |
engineFunctions.h
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a84145421f
Fix EngineAPI xml generation, utilizing fixed_tuple for default args
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7 سال پیش |
engineObject.cpp
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7dbfe6994d
Engine directory for ticket #1
|
13 سال پیش |
engineObject.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 سال پیش |
enginePrimitives.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 سال پیش |
enginePrimitives.h
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88106f9032
Fixed type inference for nulls in console functions
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8 سال پیش |
engineStructs.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 سال پیش |
engineStructs.h
|
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 سال پیش |
engineTypeInfo.cpp
|
fbfd3ed8ed
clang: constructor initialization order
|
9 سال پیش |
engineTypeInfo.h
|
5bbda83669
Add Type information for Properties in EngineXMLExport
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7 سال پیش |
engineTypes.cpp
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7dbfe6994d
Engine directory for ticket #1
|
13 سال پیش |
engineTypes.h
|
6b7be51d61
Pass structs by value, not by reference, in EngineAPI. This simplifies call-layout through EngineAPI
|
7 سال پیش |
engineXMLExport.cpp
|
5bbda83669
Add Type information for Properties in EngineXMLExport
|
7 سال پیش |
fieldBrushObject.cpp
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3a71c75596
Merge branch 'development' into EngineAPI-Refactor
|
6 سال پیش |
fieldBrushObject.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 سال پیش |
fileSystemFunctions.cpp
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6b024b21bf
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 سال پیش |
fixedTuple.h
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a84145421f
Fix EngineAPI xml generation, utilizing fixed_tuple for default args
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7 سال پیش |
generateCompiler.bat
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7dbfe6994d
Engine directory for ticket #1
|
13 سال پیش |
persistenceManager.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
|
7 سال پیش |
persistenceManager.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 سال پیش |
propertyParsing.cpp
|
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 سال پیش |
propertyParsing.h
|
0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 سال پیش |
returnBuffer.cpp
|
ff9892c11e
Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
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7 سال پیش |
returnBuffer.h
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ff9892c11e
Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
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7 سال پیش |
runtimeClassRep.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 سال پیش |
runtimeClassRep.h
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 سال پیش |
scriptFilename.cpp
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00758d380f
Eliminate unnecessary uses of ConsoleFunction
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7 سال پیش |
scriptFilename.h
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7dbfe6994d
Engine directory for ticket #1
|
13 سال پیش |
scriptObjects.cpp
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9b62afbe3f
Cleans up a redundant include.
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8 سال پیش |
scriptObjects.h
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b56f8674cd
New ScriptTickObject
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12 سال پیش |
sim.cpp
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bc435a3b33
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 سال پیش |
sim.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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9 سال پیش |
simBase.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 سال پیش |
simDatablock.cpp
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3a71c75596
Merge branch 'development' into EngineAPI-Refactor
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6 سال پیش |
simDatablock.h
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a5917ced16
substitution statements conformed to standard class:mVar standard
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7 سال پیش |
simDictionary.cpp
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886dcbaac5
variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary.
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7 سال پیش |
simDictionary.h
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bcc5459818
whitespace
|
8 سال پیش |
simEvents.cpp
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bcc5459818
whitespace
|
8 سال پیش |
simEvents.h
|
3f97c2cedd
Fix building on GCC
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10 سال پیش |
simFieldDictionary.cpp
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28e509af1a
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 سال پیش |
simFieldDictionary.h
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b05691c6b5
roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption
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8 سال پیش |
simManager.cpp
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9298d889b3
simset::objectList to simset::mObjectList
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7 سال پیش |
simObject.cpp
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f77a18e0d2
Replace object's address format in getDebugInfo()
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5 سال پیش |
simObject.h
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9cd149102d
Merge pull request #2248 from lukaspj/new-cinterface
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6 سال پیش |
simObjectList.cpp
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491a7dcfdd
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
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7 سال پیش |
simObjectList.h
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7dbfe6994d
Engine directory for ticket #1
|
13 سال پیش |
simObjectMemento.cpp
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6b024b21bf
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 سال پیش |
simObjectMemento.h
|
bcc5459818
whitespace
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8 سال پیش |
simObjectRef.h
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5ef130d581
Fixed some random Worder warnings
|
10 سال پیش |
simPersistID.cpp
|
970dd5c477
Reordering initialization methods #1912
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8 سال پیش |
simPersistID.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 سال پیش |
simPersistSet.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 سال پیش |
simPersistSet.h
|
38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
|
13 سال پیش |
simSerialize.cpp
|
bcc5459818
whitespace
|
8 سال پیش |
simSet.cpp
|
3a71c75596
Merge branch 'development' into EngineAPI-Refactor
|
6 سال پیش |
simSet.h
|
59130078e2
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
|
7 سال پیش |
stringStack.cpp
|
3650e9afa9
Move StringStack methods into the cpp file
|
7 سال پیش |
stringStack.h
|
3650e9afa9
Move StringStack methods into the cpp file
|
7 سال پیش |
telnetConsole.cpp
|
5bde18143f
Eliminate DefineConsoleFunction
|
7 سال پیش |
telnetConsole.h
|
539efcb1e1
Input event changes
|
12 سال پیش |
telnetDebugger.cpp
|
5bde18143f
Eliminate DefineConsoleFunction
|
7 سال پیش |
telnetDebugger.h
|
b0fcc91058
Fix: removed 'virtual' for classes which doesn't have child.
|
11 سال پیش |
typeValidators.cpp
|
bcc5459818
whitespace
|
8 سال پیش |
typeValidators.h
|
1a89d95919
exposes getters for typevalidators.
|
7 سال پیش |