Konrad Gotfryd f77a18e0d2 Replace object's address format in getDebugInfo() 6 лет назад
..
test 1449c4df57 Add some tests for engineAPI and console 11 лет назад
CMDgram.y 407bbce509 Merging 8 лет назад
CMDscan.cpp 6b024b21bf As suggested, extract strlen calls from sizes into variables so it isn't called twice 8 лет назад
CMDscan.l 6b024b21bf As suggested, extract strlen calls from sizes into variables so it isn't called twice 8 лет назад
ICallMethod.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 лет назад
SimXMLDocument.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 лет назад
SimXMLDocument.h bb38a40bcb fixed lots of tabs and space 9 лет назад
arrayObject.cpp 970dd5c477 Reordering initialization methods #1912 8 лет назад
arrayObject.h bb38a40bcb fixed lots of tabs and space 9 лет назад
ast.h 7d889a9a56 ast shadowvar cleanup 7 лет назад
astAlloc.cpp 6b024b21bf As suggested, extract strlen calls from sizes into variables so it isn't called twice 8 лет назад
astNodes.cpp 7d889a9a56 ast shadowvar cleanup 7 лет назад
bison.bat 7dbfe6994d Engine directory for ticket #1 13 лет назад
bison.simple 7dbfe6994d Engine directory for ticket #1 13 лет назад
cmdgram.cpp 407bbce509 Merging 8 лет назад
cmdgram.h 407bbce509 Merging 8 лет назад
codeBlock.cpp 36db8eacc3 Merge pull request #2236 from Azaezel/memberMess 7 лет назад
codeBlock.h 407bbce509 Merging 8 лет назад
codeInterpreter.cpp 9cd149102d Merge pull request #2248 from lukaspj/new-cinterface 7 лет назад
codeInterpreter.h 407bbce509 Merging 8 лет назад
compiledEval.cpp ff9892c11e Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 7 лет назад
compiler.cpp a94587af43 Use strncpy instead of strcpy because again, buffer overflows 8 лет назад
compiler.h 407bbce509 Merging 8 лет назад
console.cpp 9cd149102d Merge pull request #2248 from lukaspj/new-cinterface 7 лет назад
console.h 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 7 лет назад
consoleDoc.cpp 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 7 лет назад
consoleDoc.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
consoleFunctions.cpp 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 7 лет назад
consoleFunctions.h 39d5563a8c Added type checking functions 11 лет назад
consoleInternal.cpp a94587af43 Use strncpy instead of strcpy because again, buffer overflows 8 лет назад
consoleInternal.h 407bbce509 Merging 8 лет назад
consoleLogger.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 лет назад
consoleLogger.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 лет назад
consoleObject.cpp ed10ce2511 A buffer overflow in enumerateConsoleClassesByCategory 8 лет назад
consoleObject.h 5bbda83669 Add Type information for Properties in EngineXMLExport 7 лет назад
consoleParser.cpp bb38a40bcb fixed lots of tabs and space 9 лет назад
consoleParser.h bb38a40bcb fixed lots of tabs and space 9 лет назад
consoleTypes.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
consoleTypes.h 7369b9feae Remove a now-unneeded fix for offsetof on new versions of Visual Studio. 7 лет назад
consoleXMLExport.cpp 5bde18143f Eliminate DefineConsoleFunction 7 лет назад
consoleXMLExport.h 4bc1491714 clang catch: garbage in line directives 9 лет назад
debugOutputConsumer.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
debugOutputConsumer.h 87283640b7 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 лет назад
dynamicTypes.cpp fbfd3ed8ed clang: constructor initialization order 9 лет назад
dynamicTypes.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 лет назад
engineAPI.h 9291bc6105 Sqlite Console refactor, also rename param to make tooltip function more helpful 7 лет назад
engineDoc.cpp 21b82b737d shadowvar cleanup 7 лет назад
engineExports.cpp 970dd5c477 Reordering initialization methods #1912 8 лет назад
engineExports.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
engineFunctions.cpp fbfd3ed8ed clang: constructor initialization order 9 лет назад
engineFunctions.h a84145421f Fix EngineAPI xml generation, utilizing fixed_tuple for default args 7 лет назад
engineObject.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
engineObject.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
enginePrimitives.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
enginePrimitives.h 88106f9032 Fixed type inference for nulls in console functions 9 лет назад
engineStructs.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
engineStructs.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
engineTypeInfo.cpp fbfd3ed8ed clang: constructor initialization order 9 лет назад
engineTypeInfo.h 5bbda83669 Add Type information for Properties in EngineXMLExport 7 лет назад
engineTypes.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
engineTypes.h 6b7be51d61 Pass structs by value, not by reference, in EngineAPI. This simplifies call-layout through EngineAPI 7 лет назад
engineXMLExport.cpp 5bbda83669 Add Type information for Properties in EngineXMLExport 7 лет назад
fieldBrushObject.cpp 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 7 лет назад
fieldBrushObject.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
fileSystemFunctions.cpp 6b024b21bf As suggested, extract strlen calls from sizes into variables so it isn't called twice 8 лет назад
fixedTuple.h a84145421f Fix EngineAPI xml generation, utilizing fixed_tuple for default args 7 лет назад
generateCompiler.bat 7dbfe6994d Engine directory for ticket #1 13 лет назад
persistenceManager.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 лет назад
persistenceManager.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
propertyParsing.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
propertyParsing.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
returnBuffer.cpp ff9892c11e Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 7 лет назад
returnBuffer.h ff9892c11e Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 7 лет назад
runtimeClassRep.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
runtimeClassRep.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 лет назад
scriptFilename.cpp 00758d380f Eliminate unnecessary uses of ConsoleFunction 7 лет назад
scriptFilename.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
scriptObjects.cpp 9b62afbe3f Cleans up a redundant include. 8 лет назад
scriptObjects.h b56f8674cd New ScriptTickObject 13 лет назад
sim.cpp bc435a3b33 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 лет назад
sim.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 лет назад
simBase.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
simDatablock.cpp 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 7 лет назад
simDatablock.h a5917ced16 substitution statements conformed to standard class:mVar standard 7 лет назад
simDictionary.cpp 886dcbaac5 variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary. 8 лет назад
simDictionary.h bcc5459818 whitespace 9 лет назад
simEvents.cpp bcc5459818 whitespace 9 лет назад
simEvents.h 3f97c2cedd Fix building on GCC 11 лет назад
simFieldDictionary.cpp 28e509af1a Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 лет назад
simFieldDictionary.h b05691c6b5 roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption 8 лет назад
simManager.cpp 9298d889b3 simset::objectList to simset::mObjectList 8 лет назад
simObject.cpp f77a18e0d2 Replace object's address format in getDebugInfo() 6 лет назад
simObject.h 9cd149102d Merge pull request #2248 from lukaspj/new-cinterface 7 лет назад
simObjectList.cpp 491a7dcfdd tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 8 лет назад
simObjectList.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
simObjectMemento.cpp 6b024b21bf As suggested, extract strlen calls from sizes into variables so it isn't called twice 8 лет назад
simObjectMemento.h bcc5459818 whitespace 9 лет назад
simObjectRef.h 5ef130d581 Fixed some random Worder warnings 10 лет назад
simPersistID.cpp 970dd5c477 Reordering initialization methods #1912 8 лет назад
simPersistID.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
simPersistSet.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 лет назад
simPersistSet.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 лет назад
simSerialize.cpp bcc5459818 whitespace 9 лет назад
simSet.cpp 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 7 лет назад
simSet.h 59130078e2 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 лет назад
stringStack.cpp 3650e9afa9 Move StringStack methods into the cpp file 7 лет назад
stringStack.h 3650e9afa9 Move StringStack methods into the cpp file 7 лет назад
telnetConsole.cpp 5bde18143f Eliminate DefineConsoleFunction 7 лет назад
telnetConsole.h 539efcb1e1 Input event changes 13 лет назад
telnetDebugger.cpp 5bde18143f Eliminate DefineConsoleFunction 7 лет назад
telnetDebugger.h b0fcc91058 Fix: removed 'virtual' for classes which doesn't have child. 11 лет назад
typeValidators.cpp bcc5459818 whitespace 9 лет назад
typeValidators.h 1a89d95919 exposes getters for typevalidators. 8 лет назад