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GLSL
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aeb43432fa
set gl vertcolor mapping to bgra format, the same as we do for stateblocks
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6 年之前 |
HLSL
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28e509af1a
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 年之前 |
conditionerFeature.cpp
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4409a12af6
Fix GLSL out fragment shader color.
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11 年之前 |
conditionerFeature.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
featureMgr.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
featureMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
featureSet.cpp
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36daca8d8e
Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch.
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9 年之前 |
featureSet.h
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36daca8d8e
Corrected FeatureSet::getNextFeatureIndex and ShaderFeature::getProcessIndex signed mismatch.
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9 年之前 |
featureType.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
featureType.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
langElement.cpp
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a94587af43
Use strncpy instead of strcpy because again, buffer overflows
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7 年之前 |
langElement.h
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7e5e3b5105
Removes Direct3D9 functionality.
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8 年之前 |
shaderComp.cpp
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3496c549b5
Hardware Skinning Support
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9 年之前 |
shaderComp.h
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3496c549b5
Hardware Skinning Support
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9 年之前 |
shaderDependency.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
shaderDependency.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
shaderFeature.cpp
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41e5caf22b
Direct3D11 Engine/source changes
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9 年之前 |
shaderFeature.h
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970dd5c477
Reordering initialization methods #1912
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8 年之前 |
shaderGen.cpp
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a94587af43
Use strncpy instead of strcpy because again, buffer overflows
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7 年之前 |
shaderGen.h
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7567ca10c3
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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8 年之前 |
shaderGenVars.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
shaderGenVars.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
shaderOp.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
shaderOp.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |