Areloch e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main 8 gadi atpakaļ
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arch 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 gadi atpakaļ
collada 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
loader fbfd3ed8ed clang: constructor initialization order 9 gadi atpakaļ
instancingMatHook.cpp 30144a9f98 TheoraTextureObject 12 gadi atpakaļ
instancingMatHook.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
tsAnimate.cpp 2002d74b78 Issue found with PVS-Studio: 10 gadi atpakaļ
tsCollision.cpp 3496c549b5 Hardware Skinning Support 9 gadi atpakaļ
tsDecal.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
tsDecal.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
tsDump.cpp 2002d74b78 Issue found with PVS-Studio: 10 gadi atpakaļ
tsIntegerSet.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
tsIntegerSet.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
tsLastDetail.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
tsLastDetail.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 gadi atpakaļ
tsMaterialList.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
tsMaterialList.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
tsMesh.cpp ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 gadi atpakaļ
tsMesh.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 gadi atpakaļ
tsMeshFit.cpp 3496c549b5 Hardware Skinning Support 9 gadi atpakaļ
tsMeshIntrinsics.cpp 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 gadi atpakaļ
tsMeshIntrinsics.h 3496c549b5 Hardware Skinning Support 9 gadi atpakaļ
tsPartInstance.cpp 3496c549b5 Hardware Skinning Support 9 gadi atpakaļ
tsPartInstance.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
tsRenderState.cpp fbfd3ed8ed clang: constructor initialization order 9 gadi atpakaļ
tsRenderState.h 3496c549b5 Hardware Skinning Support 9 gadi atpakaļ
tsShape.cpp cc9955e102 unused variable cleanup 9 gadi atpakaļ
tsShape.h a46779fad6 Defer re-init'ing the shape when TSShapeConstructor is loading a shape 9 gadi atpakaļ
tsShapeAlloc.cpp 489106ae5e replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :) 11 gadi atpakaļ
tsShapeAlloc.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
tsShapeConstruct.cpp a46779fad6 Defer re-init'ing the shape when TSShapeConstructor is loading a shape 9 gadi atpakaļ
tsShapeConstruct.h d64e2a7019 Removed constexpr use to support VS2013 8 gadi atpakaļ
tsShapeEdit.cpp a46779fad6 Defer re-init'ing the shape when TSShapeConstructor is loading a shape 9 gadi atpakaļ
tsShapeInstance.cpp debfd9b780 Sanity check to ensure detail levels shift in tandem for skinned meshes 8 gadi atpakaļ
tsShapeInstance.h e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main 8 gadi atpakaļ
tsShapeOldRead.cpp 84e8cbb4ee Revert recent style cleanup changes. 10 gadi atpakaļ
tsSortedMesh.cpp 84e8cbb4ee Revert recent style cleanup changes. 10 gadi atpakaļ
tsSortedMesh.h 84e8cbb4ee Revert recent style cleanup changes. 10 gadi atpakaļ
tsThread.cpp 2002d74b78 Issue found with PVS-Studio: 10 gadi atpakaļ
tsTransform.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
tsTransform.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ