Areloch e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main 8 år sedan
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arch 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 år sedan
collada 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
loader fbfd3ed8ed clang: constructor initialization order 9 år sedan
instancingMatHook.cpp 30144a9f98 TheoraTextureObject 12 år sedan
instancingMatHook.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
tsAnimate.cpp 2002d74b78 Issue found with PVS-Studio: 10 år sedan
tsCollision.cpp 3496c549b5 Hardware Skinning Support 9 år sedan
tsDecal.cpp 7dbfe6994d Engine directory for ticket #1 13 år sedan
tsDecal.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
tsDump.cpp 2002d74b78 Issue found with PVS-Studio: 10 år sedan
tsIntegerSet.cpp 7dbfe6994d Engine directory for ticket #1 13 år sedan
tsIntegerSet.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
tsLastDetail.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
tsLastDetail.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 år sedan
tsMaterialList.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
tsMaterialList.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
tsMesh.cpp ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 år sedan
tsMesh.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 år sedan
tsMeshFit.cpp 3496c549b5 Hardware Skinning Support 9 år sedan
tsMeshIntrinsics.cpp 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 år sedan
tsMeshIntrinsics.h 3496c549b5 Hardware Skinning Support 9 år sedan
tsPartInstance.cpp 3496c549b5 Hardware Skinning Support 9 år sedan
tsPartInstance.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
tsRenderState.cpp fbfd3ed8ed clang: constructor initialization order 9 år sedan
tsRenderState.h 3496c549b5 Hardware Skinning Support 9 år sedan
tsShape.cpp cc9955e102 unused variable cleanup 9 år sedan
tsShape.h a46779fad6 Defer re-init'ing the shape when TSShapeConstructor is loading a shape 9 år sedan
tsShapeAlloc.cpp 489106ae5e replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :) 11 år sedan
tsShapeAlloc.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
tsShapeConstruct.cpp a46779fad6 Defer re-init'ing the shape when TSShapeConstructor is loading a shape 9 år sedan
tsShapeConstruct.h d64e2a7019 Removed constexpr use to support VS2013 8 år sedan
tsShapeEdit.cpp a46779fad6 Defer re-init'ing the shape when TSShapeConstructor is loading a shape 9 år sedan
tsShapeInstance.cpp debfd9b780 Sanity check to ensure detail levels shift in tandem for skinned meshes 8 år sedan
tsShapeInstance.h e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main 8 år sedan
tsShapeOldRead.cpp 84e8cbb4ee Revert recent style cleanup changes. 10 år sedan
tsSortedMesh.cpp 84e8cbb4ee Revert recent style cleanup changes. 10 år sedan
tsSortedMesh.h 84e8cbb4ee Revert recent style cleanup changes. 10 år sedan
tsThread.cpp 2002d74b78 Issue found with PVS-Studio: 10 år sedan
tsTransform.cpp 7dbfe6994d Engine directory for ticket #1 13 år sedan
tsTransform.h 7dbfe6994d Engine directory for ticket #1 13 år sedan