Areloch e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main пре 8 година
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arch 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag пре 8 година
collada 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
loader fbfd3ed8ed clang: constructor initialization order пре 9 година
instancingMatHook.cpp 30144a9f98 TheoraTextureObject пре 12 година
instancingMatHook.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
tsAnimate.cpp 2002d74b78 Issue found with PVS-Studio: пре 10 година
tsCollision.cpp 3496c549b5 Hardware Skinning Support пре 9 година
tsDecal.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
tsDecal.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
tsDump.cpp 2002d74b78 Issue found with PVS-Studio: пре 10 година
tsIntegerSet.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
tsIntegerSet.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
tsLastDetail.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
tsLastDetail.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx пре 12 година
tsMaterialList.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
tsMaterialList.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
tsMesh.cpp ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. пре 8 година
tsMesh.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. пре 8 година
tsMeshFit.cpp 3496c549b5 Hardware Skinning Support пре 9 година
tsMeshIntrinsics.cpp 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag пре 8 година
tsMeshIntrinsics.h 3496c549b5 Hardware Skinning Support пре 9 година
tsPartInstance.cpp 3496c549b5 Hardware Skinning Support пре 9 година
tsPartInstance.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
tsRenderState.cpp fbfd3ed8ed clang: constructor initialization order пре 9 година
tsRenderState.h 3496c549b5 Hardware Skinning Support пре 9 година
tsShape.cpp cc9955e102 unused variable cleanup пре 9 година
tsShape.h a46779fad6 Defer re-init'ing the shape when TSShapeConstructor is loading a shape пре 9 година
tsShapeAlloc.cpp 489106ae5e replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :) пре 11 година
tsShapeAlloc.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
tsShapeConstruct.cpp a46779fad6 Defer re-init'ing the shape when TSShapeConstructor is loading a shape пре 9 година
tsShapeConstruct.h d64e2a7019 Removed constexpr use to support VS2013 пре 8 година
tsShapeEdit.cpp a46779fad6 Defer re-init'ing the shape when TSShapeConstructor is loading a shape пре 9 година
tsShapeInstance.cpp debfd9b780 Sanity check to ensure detail levels shift in tandem for skinned meshes пре 8 година
tsShapeInstance.h e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main пре 8 година
tsShapeOldRead.cpp 84e8cbb4ee Revert recent style cleanup changes. пре 10 година
tsSortedMesh.cpp 84e8cbb4ee Revert recent style cleanup changes. пре 10 година
tsSortedMesh.h 84e8cbb4ee Revert recent style cleanup changes. пре 10 година
tsThread.cpp 2002d74b78 Issue found with PVS-Studio: пре 10 година
tsTransform.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
tsTransform.h 7dbfe6994d Engine directory for ticket #1 пре 13 година