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arch
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214aae7277
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
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8 ani în urmă |
collada
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
loader
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fbfd3ed8ed
clang: constructor initialization order
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9 ani în urmă |
instancingMatHook.cpp
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30144a9f98
TheoraTextureObject
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12 ani în urmă |
instancingMatHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
tsAnimate.cpp
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2002d74b78
Issue found with PVS-Studio:
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10 ani în urmă |
tsCollision.cpp
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3496c549b5
Hardware Skinning Support
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9 ani în urmă |
tsDecal.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
tsDecal.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
tsDump.cpp
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2002d74b78
Issue found with PVS-Studio:
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10 ani în urmă |
tsIntegerSet.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
tsIntegerSet.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
tsLastDetail.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
tsLastDetail.h
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7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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12 ani în urmă |
tsMaterialList.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 ani în urmă |
tsMaterialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
tsMesh.cpp
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 ani în urmă |
tsMesh.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 ani în urmă |
tsMeshFit.cpp
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3496c549b5
Hardware Skinning Support
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9 ani în urmă |
tsMeshIntrinsics.cpp
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214aae7277
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
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8 ani în urmă |
tsMeshIntrinsics.h
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3496c549b5
Hardware Skinning Support
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9 ani în urmă |
tsPartInstance.cpp
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3496c549b5
Hardware Skinning Support
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9 ani în urmă |
tsPartInstance.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
tsRenderState.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 ani în urmă |
tsRenderState.h
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3496c549b5
Hardware Skinning Support
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9 ani în urmă |
tsShape.cpp
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cc9955e102
unused variable cleanup
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9 ani în urmă |
tsShape.h
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a46779fad6
Defer re-init'ing the shape when TSShapeConstructor is loading a shape
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9 ani în urmă |
tsShapeAlloc.cpp
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489106ae5e
replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :)
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11 ani în urmă |
tsShapeAlloc.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
tsShapeConstruct.cpp
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a46779fad6
Defer re-init'ing the shape when TSShapeConstructor is loading a shape
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9 ani în urmă |
tsShapeConstruct.h
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d64e2a7019
Removed constexpr use to support VS2013
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8 ani în urmă |
tsShapeEdit.cpp
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a46779fad6
Defer re-init'ing the shape when TSShapeConstructor is loading a shape
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9 ani în urmă |
tsShapeInstance.cpp
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debfd9b780
Sanity check to ensure detail levels shift in tandem for skinned meshes
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8 ani în urmă |
tsShapeInstance.h
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e023cf3a60
Merge pull request #2056 from Bloodknight/afx_merge_main
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8 ani în urmă |
tsShapeOldRead.cpp
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84e8cbb4ee
Revert recent style cleanup changes.
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10 ani în urmă |
tsSortedMesh.cpp
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84e8cbb4ee
Revert recent style cleanup changes.
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10 ani în urmă |
tsSortedMesh.h
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84e8cbb4ee
Revert recent style cleanup changes.
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10 ani în urmă |
tsThread.cpp
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2002d74b78
Issue found with PVS-Studio:
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10 ani în urmă |
tsTransform.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |
tsTransform.h
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7dbfe6994d
Engine directory for ticket #1
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13 ani în urmă |