Areloch e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main 8 lat temu
..
arch 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 lat temu
collada 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
loader fbfd3ed8ed clang: constructor initialization order 9 lat temu
instancingMatHook.cpp 30144a9f98 TheoraTextureObject 12 lat temu
instancingMatHook.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
tsAnimate.cpp 2002d74b78 Issue found with PVS-Studio: 10 lat temu
tsCollision.cpp 3496c549b5 Hardware Skinning Support 9 lat temu
tsDecal.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
tsDecal.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
tsDump.cpp 2002d74b78 Issue found with PVS-Studio: 10 lat temu
tsIntegerSet.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
tsIntegerSet.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
tsLastDetail.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
tsLastDetail.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 lat temu
tsMaterialList.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
tsMaterialList.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
tsMesh.cpp ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 lat temu
tsMesh.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 lat temu
tsMeshFit.cpp 3496c549b5 Hardware Skinning Support 9 lat temu
tsMeshIntrinsics.cpp 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 lat temu
tsMeshIntrinsics.h 3496c549b5 Hardware Skinning Support 9 lat temu
tsPartInstance.cpp 3496c549b5 Hardware Skinning Support 9 lat temu
tsPartInstance.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
tsRenderState.cpp fbfd3ed8ed clang: constructor initialization order 9 lat temu
tsRenderState.h 3496c549b5 Hardware Skinning Support 9 lat temu
tsShape.cpp cc9955e102 unused variable cleanup 9 lat temu
tsShape.h a46779fad6 Defer re-init'ing the shape when TSShapeConstructor is loading a shape 9 lat temu
tsShapeAlloc.cpp 489106ae5e replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :) 11 lat temu
tsShapeAlloc.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
tsShapeConstruct.cpp a46779fad6 Defer re-init'ing the shape when TSShapeConstructor is loading a shape 9 lat temu
tsShapeConstruct.h d64e2a7019 Removed constexpr use to support VS2013 8 lat temu
tsShapeEdit.cpp a46779fad6 Defer re-init'ing the shape when TSShapeConstructor is loading a shape 9 lat temu
tsShapeInstance.cpp debfd9b780 Sanity check to ensure detail levels shift in tandem for skinned meshes 8 lat temu
tsShapeInstance.h e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main 8 lat temu
tsShapeOldRead.cpp 84e8cbb4ee Revert recent style cleanup changes. 10 lat temu
tsSortedMesh.cpp 84e8cbb4ee Revert recent style cleanup changes. 10 lat temu
tsSortedMesh.h 84e8cbb4ee Revert recent style cleanup changes. 10 lat temu
tsThread.cpp 2002d74b78 Issue found with PVS-Studio: 10 lat temu
tsTransform.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
tsTransform.h 7dbfe6994d Engine directory for ticket #1 13 lat temu