Commit History

Author SHA1 Message Date
  Anis bd4f2b002d Merge pull request #1801 from Azaezel/registerRemoval 8 years ago
  Azaezel cc9955e102 unused variable cleanup 8 years ago
  Azaezel dd0b7914e6 clang: register type modifier deprecated 8 years ago
  James Urquhart 0e717ea707 Fix edge case where an editable shape without a vbo is saved 9 years ago
  James Urquhart 18031f09b1 Fix edge-case with version 24 shapes 9 years ago
  James Urquhart 12019173af Fix load with DTS shapes introduced with HW skinning changes 9 years ago
  James Urquhart e7db0d7956 Fix mesh load issue & merge issue 9 years ago
  Azaezel 41dfb64210 hardware skinning and instancing are mutually exclusive 9 years ago
  James Urquhart 3496c549b5 Hardware Skinning Support 10 years ago
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 years ago
  Azaezel 5615b642df suggested revision 10 years ago
  Azaezel 555610f69f Addresses roughly half of the C4189 errors though the following methodologies: 10 years ago
  Areloch 2002d74b78 Issue found with PVS-Studio: 10 years ago
  Daniel Buckmaster 84e8cbb4ee Revert recent style cleanup changes. 10 years ago
  Daniel Buckmaster 33fcc59543 Merge remote-tracking branch 'origin/style-cleanup' into development 10 years ago
  LuisAntonRebollo 4e9034854d Linux implementation. Include changes for gcc x64. 10 years ago
  Daniel Buckmaster 7d376386d1 Merge pull request #1074 from Azaezel/AccuVolumes_2 10 years ago
  Azaezel c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 years ago
  Daniel Buckmaster 33ff180593 Merge branch 'development' into style-cleanup 10 years ago
  LuisAntonRebollo d97bccb798 Fix AMD render problem with missed meshes. 10 years ago
  Daniel Buckmaster d12310602d Increment vertex pointer by 3, not 1. 10 years ago
  rextimmy 1829deb432 - Added check in tsMesh::createTangents to check size of incoming normals 11 years ago
  bank 2112c81446 Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSSkinMesh 11 years ago
  bank e2545c359c Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSMesh 11 years ago
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 years ago
  Azaezel ecbcf5eb3a Simply early-outing from denominators near zero was causing tangeants to be filled with garbage data. This alters the functionality to set a floor distance so the rest get's filled out properly. 11 years ago
  DavidWyand-GG 1923838f63 Fix TSMesh::castRay() and small collision mesh 11 years ago
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 years ago
  Thomas Fischer 53abbe066d added checks for valid pointers after locking 12 years ago
  DavidWyand-GG a803398eb0 Fix for Issue #130 for Decals and Smoothing Groups 12 years ago