Commit történet

Szerző SHA1 Üzenet Dátum
  JeffR 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 8 hónapja
  JeffR bf9692a451 Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape 9 hónapja
  JeffR 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 10 hónapja
  marauder2k7 1f99d8f14d Update convexShape.cpp 1 éve
  AzaezelX 0d4221fa59 uninitialized and unused value cleanups 2 éve
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 éve
  JeffR 7cdace8da3 Fixes bounds scaling issue making the object box in the editor be double the convex's size 3 éve
  AzaezelX dd920bb537 set convexshape to use a standard vertex type 3 éve
  AzaezelX f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 4 éve
  Robert MacGregor 5d26dba7da * BugFix: Clear some MSVC compiler warnings. 4 éve
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 éve
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 éve
  Areloch 555c563b39 More updating of editor icons to assets 4 éve
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 éve
  AzaezelX afd836cc56 export rounds LODs to the nearest power of 2 5 éve
  AzaezelX e9415a0994 uninitialized variables-collision 5 éve
  AzaezelX a308261886 followup: convex shape translucent with alphatested shadow support 5 éve
  Brian Roberts f79265089a mac compilation correction - casting flaw 6 éve
  Areloch ebb51bb178 Catch the template files up and add the improved convex editor bits. 6 éve
  suncaller 8a7c09c8fe Clean up redundant variables 6 éve
  Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 éve
  Azaezel d95af847e4 flipped debug rendering on for convexShapes, and added the following prefs: 7 éve
  Areloch e01272d72d Missed a cleanup line. 7 éve
  Areloch 8dedcf456a Cleanup of export function to remove redundant arg 7 éve
  Areloch 787b8be82c Adds handling for the proper updated exporting of mesh for convexShapes 7 éve
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
  Anis 60e258e5a9 Merge pull request #1806 from Azaezel/byeByeVarVar2 9 éve
  Azaezel 1ee127b753 more unused variable cleanups 9 éve
  Azaezel fbfd3ed8ed clang: constructor initialization order 9 éve
  Areloch 3a18819e1e Issue found by PVS Studio: 10 éve