JeffR
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0d338f2d51
* Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector.
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8 ay önce |
JeffR
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bf9692a451
Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape
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9 ay önce |
JeffR
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61d9e82ce5
Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape
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10 ay önce |
marauder2k7
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1f99d8f14d
Update convexShape.cpp
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1 yıl önce |
AzaezelX
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0d4221fa59
uninitialized and unused value cleanups
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2 yıl önce |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 yıl önce |
JeffR
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7cdace8da3
Fixes bounds scaling issue making the object box in the editor be double the convex's size
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3 yıl önce |
AzaezelX
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dd920bb537
set convexshape to use a standard vertex type
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3 yıl önce |
AzaezelX
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
|
4 yıl önce |
Robert MacGregor
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5d26dba7da
* BugFix: Clear some MSVC compiler warnings.
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4 yıl önce |
Robert MacGregor
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
|
4 yıl önce |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 yıl önce |
Areloch
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555c563b39
More updating of editor icons to assets
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4 yıl önce |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 yıl önce |
AzaezelX
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afd836cc56
export rounds LODs to the nearest power of 2
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5 yıl önce |
AzaezelX
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e9415a0994
uninitialized variables-collision
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5 yıl önce |
AzaezelX
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a308261886
followup: convex shape translucent with alphatested shadow support
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5 yıl önce |
Brian Roberts
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f79265089a
mac compilation correction - casting flaw
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6 yıl önce |
Areloch
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ebb51bb178
Catch the template files up and add the improved convex editor bits.
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6 yıl önce |
suncaller
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8a7c09c8fe
Clean up redundant variables
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6 yıl önce |
Azaezel
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 yıl önce |
Azaezel
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d95af847e4
flipped debug rendering on for convexShapes, and added the following prefs:
|
7 yıl önce |
Areloch
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e01272d72d
Missed a cleanup line.
|
7 yıl önce |
Areloch
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8dedcf456a
Cleanup of export function to remove redundant arg
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7 yıl önce |
Areloch
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787b8be82c
Adds handling for the proper updated exporting of mesh for convexShapes
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7 yıl önce |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 yıl önce |
Anis
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60e258e5a9
Merge pull request #1806 from Azaezel/byeByeVarVar2
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9 yıl önce |
Azaezel
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1ee127b753
more unused variable cleanups
|
9 yıl önce |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
|
9 yıl önce |
Areloch
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3a18819e1e
Issue found by PVS Studio:
|
10 yıl önce |