JeffR
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0d338f2d51
* Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector.
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8 mesi fa |
JeffR
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bf9692a451
Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape
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9 mesi fa |
JeffR
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61d9e82ce5
Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape
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10 mesi fa |
marauder2k7
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1f99d8f14d
Update convexShape.cpp
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1 anno fa |
AzaezelX
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0d4221fa59
uninitialized and unused value cleanups
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2 anni fa |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 anni fa |
JeffR
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7cdace8da3
Fixes bounds scaling issue making the object box in the editor be double the convex's size
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3 anni fa |
AzaezelX
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dd920bb537
set convexshape to use a standard vertex type
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3 anni fa |
AzaezelX
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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4 anni fa |
Robert MacGregor
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5d26dba7da
* BugFix: Clear some MSVC compiler warnings.
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4 anni fa |
Robert MacGregor
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
|
4 anni fa |
AzaezelX
|
98a079a797
code duplication prune. should aid in stability
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4 anni fa |
Areloch
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555c563b39
More updating of editor icons to assets
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4 anni fa |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
AzaezelX
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afd836cc56
export rounds LODs to the nearest power of 2
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5 anni fa |
AzaezelX
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e9415a0994
uninitialized variables-collision
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5 anni fa |
AzaezelX
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a308261886
followup: convex shape translucent with alphatested shadow support
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5 anni fa |
Brian Roberts
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f79265089a
mac compilation correction - casting flaw
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6 anni fa |
Areloch
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ebb51bb178
Catch the template files up and add the improved convex editor bits.
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6 anni fa |
suncaller
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8a7c09c8fe
Clean up redundant variables
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6 anni fa |
Azaezel
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 anni fa |
Azaezel
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d95af847e4
flipped debug rendering on for convexShapes, and added the following prefs:
|
7 anni fa |
Areloch
|
e01272d72d
Missed a cleanup line.
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7 anni fa |
Areloch
|
8dedcf456a
Cleanup of export function to remove redundant arg
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7 anni fa |
Areloch
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787b8be82c
Adds handling for the proper updated exporting of mesh for convexShapes
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7 anni fa |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 anni fa |
Anis
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60e258e5a9
Merge pull request #1806 from Azaezel/byeByeVarVar2
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9 anni fa |
Azaezel
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1ee127b753
more unused variable cleanups
|
9 anni fa |
Azaezel
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fbfd3ed8ed
clang: constructor initialization order
|
9 anni fa |
Areloch
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3a18819e1e
Issue found by PVS Studio:
|
10 anni fa |