Cronologia Commit

Autore SHA1 Messaggio Data
  JeffR 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 8 mesi fa
  JeffR bf9692a451 Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape 9 mesi fa
  JeffR 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 10 mesi fa
  marauder2k7 1f99d8f14d Update convexShape.cpp 1 anno fa
  AzaezelX 0d4221fa59 uninitialized and unused value cleanups 2 anni fa
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 anni fa
  JeffR 7cdace8da3 Fixes bounds scaling issue making the object box in the editor be double the convex's size 3 anni fa
  AzaezelX dd920bb537 set convexshape to use a standard vertex type 3 anni fa
  AzaezelX f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 4 anni fa
  Robert MacGregor 5d26dba7da * BugFix: Clear some MSVC compiler warnings. 4 anni fa
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 anni fa
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 anni fa
  Areloch 555c563b39 More updating of editor icons to assets 4 anni fa
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anni fa
  AzaezelX afd836cc56 export rounds LODs to the nearest power of 2 5 anni fa
  AzaezelX e9415a0994 uninitialized variables-collision 5 anni fa
  AzaezelX a308261886 followup: convex shape translucent with alphatested shadow support 5 anni fa
  Brian Roberts f79265089a mac compilation correction - casting flaw 6 anni fa
  Areloch ebb51bb178 Catch the template files up and add the improved convex editor bits. 6 anni fa
  suncaller 8a7c09c8fe Clean up redundant variables 6 anni fa
  Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 anni fa
  Azaezel d95af847e4 flipped debug rendering on for convexShapes, and added the following prefs: 7 anni fa
  Areloch e01272d72d Missed a cleanup line. 7 anni fa
  Areloch 8dedcf456a Cleanup of export function to remove redundant arg 7 anni fa
  Areloch 787b8be82c Adds handling for the proper updated exporting of mesh for convexShapes 7 anni fa
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
  Anis 60e258e5a9 Merge pull request #1806 from Azaezel/byeByeVarVar2 9 anni fa
  Azaezel 1ee127b753 more unused variable cleanups 9 anni fa
  Azaezel fbfd3ed8ed clang: constructor initialization order 9 anni fa
  Areloch 3a18819e1e Issue found by PVS Studio: 10 anni fa