JeffR
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0d338f2d51
* Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector.
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7 月之前 |
JeffR
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bf9692a451
Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape
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9 月之前 |
JeffR
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61d9e82ce5
Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape
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9 月之前 |
marauder2k7
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1f99d8f14d
Update convexShape.cpp
|
1 年之前 |
AzaezelX
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0d4221fa59
uninitialized and unused value cleanups
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2 年之前 |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
|
2 年之前 |
JeffR
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7cdace8da3
Fixes bounds scaling issue making the object box in the editor be double the convex's size
|
3 年之前 |
AzaezelX
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dd920bb537
set convexshape to use a standard vertex type
|
3 年之前 |
AzaezelX
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
|
4 年之前 |
Robert MacGregor
|
5d26dba7da
* BugFix: Clear some MSVC compiler warnings.
|
4 年之前 |
Robert MacGregor
|
1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
|
4 年之前 |
AzaezelX
|
98a079a797
code duplication prune. should aid in stability
|
4 年之前 |
Areloch
|
555c563b39
More updating of editor icons to assets
|
4 年之前 |
Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 年之前 |
AzaezelX
|
afd836cc56
export rounds LODs to the nearest power of 2
|
5 年之前 |
AzaezelX
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e9415a0994
uninitialized variables-collision
|
5 年之前 |
AzaezelX
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a308261886
followup: convex shape translucent with alphatested shadow support
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5 年之前 |
Brian Roberts
|
f79265089a
mac compilation correction - casting flaw
|
6 年之前 |
Areloch
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ebb51bb178
Catch the template files up and add the improved convex editor bits.
|
6 年之前 |
suncaller
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8a7c09c8fe
Clean up redundant variables
|
6 年之前 |
Azaezel
|
cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
|
7 年之前 |
Azaezel
|
d95af847e4
flipped debug rendering on for convexShapes, and added the following prefs:
|
7 年之前 |
Areloch
|
e01272d72d
Missed a cleanup line.
|
7 年之前 |
Areloch
|
8dedcf456a
Cleanup of export function to remove redundant arg
|
7 年之前 |
Areloch
|
787b8be82c
Adds handling for the proper updated exporting of mesh for convexShapes
|
7 年之前 |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
Anis
|
60e258e5a9
Merge pull request #1806 from Azaezel/byeByeVarVar2
|
9 年之前 |
Azaezel
|
1ee127b753
more unused variable cleanups
|
9 年之前 |
Azaezel
|
fbfd3ed8ed
clang: constructor initialization order
|
9 年之前 |
Areloch
|
3a18819e1e
Issue found by PVS Studio:
|
10 年之前 |