AzaezelX
|
e8ccb3443a
try to load shapes during preload
|
2 months ago |
marauder2k7
|
51f4255c14
explosion and guiobjectview
|
3 months ago |
marauder2k7
|
efbe5e90f5
virtuals removed
|
1 year ago |
AzaezelX
|
dc81e4e267
guiobjectview crash and compatibility fixes
|
1 year ago |
Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 years ago |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 years ago |
Kyrah Abattoir
|
9205561c96
guiObjectView.setCameraRotation()
|
12 years ago |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 years ago |