История коммитов

Автор SHA1 Сообщение Дата
  marauder2k7 ca1604170d initial commit 3 месяцев назад
  AzaezelX e2a0fbefa3 add lod selection for visiblemesh collisions 8 месяцев назад
  AzaezelX 5ff83138cf need to set state to ok post-load and pre-changesignal callback 1 год назад
  marauder2k7 efbe5e90f5 virtuals removed 1 год назад
  AzaezelX fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following: 1 год назад
  AzaezelX b1f118898e add TypeHints for inspector viewing 2 лет назад
  AzaezelX 5ec4e8fb62 forgot the.h 3 лет назад
  AzaezelX 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 лет назад
  AzaezelX 19e4643707 new method tsstatic.getNodeTransform 3 лет назад
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 лет назад
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
  Areloch 8fbad31b43 Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload 5 лет назад
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets 5 лет назад
  Areloch b6a3fb05d9 Adds logical check to skip animated statics when baking selection to mesh. 5 лет назад
  Areloch a257dc8399 Adds some console preference variables for object fade overriding on TSStatics 5 лет назад
  AzaezelX 136bc8874f adds an animspeed and animoffset to tsstatic instances so clones can be set to break up syncing on multiples 5 лет назад
  Areloch 157b114ec7 Added ImageAsset type mode for cubemaps. 5 лет назад
  Areloch 7029024b8e Updated TSStatic to utilize the getShapeAsset utility functions, and shifted the loader logic to utilize ShapeAssets exclusively, having straight file names go through the utility function to find/process a relevent asset. 5 лет назад
  Areloch 9c381caea2 Added initial implement of Image Types for GFX resource management 5 лет назад
  Areloch 09c651c26d Corrected profile for GameObjectAsset type field button 5 лет назад
  Areloch 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again 5 лет назад
  Areloch 98c4606b3c Removed test custom shader bindings until memleak is corrected. 6 лет назад
  Areloch 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 лет назад
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 лет назад
  Areloch 8dedcf456a Cleanup of export function to remove redundant arg 7 лет назад
  Areloch 49639a908f Expanded mesh baking functionality, now supporting baking of LODs and Collision meshes 7 лет назад
  Areloch 7219899287 Working on shader const binding 8 лет назад
  Areloch 70c154c7d3 Implement of the shader consts binding. 8 лет назад
  Marc Chapman d4c2eeea98 Selection Highlighting 8 лет назад
  Marc Chapman 3219735087 meshroad-zodiacs -- MeshRoad customizations for rendering zodiacs on them. 8 лет назад