História revízii

Autor SHA1 Správa Dátum
  marauder2k7 ca1604170d initial commit 3 mesiacov pred
  AzaezelX e2a0fbefa3 add lod selection for visiblemesh collisions 8 mesiacov pred
  AzaezelX 5ff83138cf need to set state to ok post-load and pre-changesignal callback 1 rok pred
  marauder2k7 efbe5e90f5 virtuals removed 1 rok pred
  AzaezelX fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following: 1 rok pred
  AzaezelX b1f118898e add TypeHints for inspector viewing 2 rokov pred
  AzaezelX 5ec4e8fb62 forgot the.h 3 rokov pred
  AzaezelX 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 rokov pred
  AzaezelX 19e4643707 new method tsstatic.getNodeTransform 3 rokov pred
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 rokov pred
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 rokov pred
  Areloch 8fbad31b43 Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload 5 rokov pred
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets 5 rokov pred
  Areloch b6a3fb05d9 Adds logical check to skip animated statics when baking selection to mesh. 5 rokov pred
  Areloch a257dc8399 Adds some console preference variables for object fade overriding on TSStatics 5 rokov pred
  AzaezelX 136bc8874f adds an animspeed and animoffset to tsstatic instances so clones can be set to break up syncing on multiples 5 rokov pred
  Areloch 157b114ec7 Added ImageAsset type mode for cubemaps. 5 rokov pred
  Areloch 7029024b8e Updated TSStatic to utilize the getShapeAsset utility functions, and shifted the loader logic to utilize ShapeAssets exclusively, having straight file names go through the utility function to find/process a relevent asset. 5 rokov pred
  Areloch 9c381caea2 Added initial implement of Image Types for GFX resource management 5 rokov pred
  Areloch 09c651c26d Corrected profile for GameObjectAsset type field button 5 rokov pred
  Areloch 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again 5 rokov pred
  Areloch 98c4606b3c Removed test custom shader bindings until memleak is corrected. 6 rokov pred
  Areloch 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 rokov pred
  Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 rokov pred
  Areloch 8dedcf456a Cleanup of export function to remove redundant arg 7 rokov pred
  Areloch 49639a908f Expanded mesh baking functionality, now supporting baking of LODs and Collision meshes 7 rokov pred
  Areloch 7219899287 Working on shader const binding 8 rokov pred
  Areloch 70c154c7d3 Implement of the shader consts binding. 8 rokov pred
  Marc Chapman d4c2eeea98 Selection Highlighting 8 rokov pred
  Marc Chapman 3219735087 meshroad-zodiacs -- MeshRoad customizations for rendering zodiacs on them. 8 rokov pred