marauder2k7
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f40c20d2f4
Update gfxGLShader.cpp
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4 kuukautta sitten |
marauder2k7
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ab36fe24ec
fixes for opengl uniform buffer loading
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4 kuukautta sitten |
marauder2k7
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11d8604d8e
ogl device buffer creation
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1 vuosi sitten |
marauder2k7
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e6c653c441
warnings cleanup
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1 vuosi sitten |
marauder2k7
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9dc5ae833b
opengl ubo setup
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1 vuosi sitten |
marauder2k7
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fbed04050a
gui shaders for opengl
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1 vuosi sitten |
marauder2k7
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4a6fbd5811
DX and GL Geometry shaders added
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1 vuosi sitten |
marauder2k7
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630bee97c7
backup
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1 vuosi sitten |
AzaezelX
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8c38448428
probe capture fixes
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1 vuosi sitten |
AzaezelX
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c523951e65
Merge branch 'Preview4_0' into alpha40/SGCleanups2
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4 vuotta sitten |
AzaezelX
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9775d69988
pad shader uniform length pipe by 1 to avoid a bug with some integrated chips clipping
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4 vuotta sitten |
Robert MacGregor
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c8a5ccb191
* [OpenGL] BugFix: Correct shader errors being thrown during the load phase due to direct use of glUseProgram causing desync with GFXGLDevice.
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4 vuotta sitten |
AzaezelX
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a944b6435c
give useful data when not finding a given shader var
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4 vuotta sitten |
Lukas Aldershaab
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87dd7ffc4a
Implement Singlepass Terrain Render
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4 vuotta sitten |
AzaezelX
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b9c207765e
uninitialized variables-gfx
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5 vuotta sitten |
AzaezelX
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059d531b62
linux followup work by tim
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6 vuotta sitten |
Areloch
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600859bd63
Force proper update of box probe when attenuation changes
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6 vuotta sitten |
Brian Roberts
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2c3ab893c7
specify 4.0 core profile usage. see: https://en.wikipedia.org/wiki/OpenGL_Shading_Language#Versions
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6 vuotta sitten |
Areloch
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000c7b2263
GL work
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6 vuotta sitten |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 vuotta sitten |
RexTimmy
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dd64004eaf
MacOS platform support.
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9 vuotta sitten |
James Urquhart
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ace01a313c
Add a workaround for the 16 vertex attribute limit on nvidia gl
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9 vuotta sitten |
James Urquhart
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3496c549b5
Hardware Skinning Support
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10 vuotta sitten |
Areloch
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f66a14c6e1
Merge pull request #1599 from JeffProgrammer/glprofiling
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9 vuotta sitten |
Jeff Hutchinson
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db6d91925d
Added profile blocks for GL.
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9 vuotta sitten |
Jeff Hutchinson
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f9b2aa397f
cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup.
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9 vuotta sitten |
rextimmy
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41e5caf22b
Direct3D11 Engine/source changes
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9 vuotta sitten |
Jeff Hutchinson
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4baf410b4f
remove GL_EXT_gpu_shader4
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10 vuotta sitten |
LuisAntonRebollo
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e6b7cf108b
Fix GLSL include when file is empty.
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10 vuotta sitten |
Ben Payne
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0ffd7f5620
Fix member vars left uninitialized in constructors
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10 vuotta sitten |