提交历史

作者 SHA1 备注 提交日期
  marauder2k7 f40c20d2f4 Update gfxGLShader.cpp 4 月之前
  marauder2k7 ab36fe24ec fixes for opengl uniform buffer loading 4 月之前
  marauder2k7 11d8604d8e ogl device buffer creation 1 年之前
  marauder2k7 e6c653c441 warnings cleanup 1 年之前
  marauder2k7 9dc5ae833b opengl ubo setup 1 年之前
  marauder2k7 fbed04050a gui shaders for opengl 1 年之前
  marauder2k7 4a6fbd5811 DX and GL Geometry shaders added 1 年之前
  marauder2k7 630bee97c7 backup 1 年之前
  AzaezelX 8c38448428 probe capture fixes 1 年之前
  AzaezelX c523951e65 Merge branch 'Preview4_0' into alpha40/SGCleanups2 4 年之前
  AzaezelX 9775d69988 pad shader uniform length pipe by 1 to avoid a bug with some integrated chips clipping 4 年之前
  Robert MacGregor c8a5ccb191 * [OpenGL] BugFix: Correct shader errors being thrown during the load phase due to direct use of glUseProgram causing desync with GFXGLDevice. 4 年之前
  AzaezelX a944b6435c give useful data when not finding a given shader var 4 年之前
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render 4 年之前
  AzaezelX b9c207765e uninitialized variables-gfx 5 年之前
  AzaezelX 059d531b62 linux followup work by tim 6 年之前
  Areloch 600859bd63 Force proper update of box probe when attenuation changes 6 年之前
  Brian Roberts 2c3ab893c7 specify 4.0 core profile usage. see: https://en.wikipedia.org/wiki/OpenGL_Shading_Language#Versions 6 年之前
  Areloch 000c7b2263 GL work 6 年之前
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  RexTimmy dd64004eaf MacOS platform support. 9 年之前
  James Urquhart ace01a313c Add a workaround for the 16 vertex attribute limit on nvidia gl 9 年之前
  James Urquhart 3496c549b5 Hardware Skinning Support 10 年之前
  Areloch f66a14c6e1 Merge pull request #1599 from JeffProgrammer/glprofiling 9 年之前
  Jeff Hutchinson db6d91925d Added profile blocks for GL. 9 年之前
  Jeff Hutchinson f9b2aa397f cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup. 9 年之前
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 年之前
  Jeff Hutchinson 4baf410b4f remove GL_EXT_gpu_shader4 10 年之前
  LuisAntonRebollo e6b7cf108b Fix GLSL include when file is empty. 10 年之前
  Ben Payne 0ffd7f5620 Fix member vars left uninitialized in constructors 10 年之前