marauder2k7
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f40c20d2f4
Update gfxGLShader.cpp
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4 月之前 |
marauder2k7
|
ab36fe24ec
fixes for opengl uniform buffer loading
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4 月之前 |
marauder2k7
|
11d8604d8e
ogl device buffer creation
|
1 年之前 |
marauder2k7
|
e6c653c441
warnings cleanup
|
1 年之前 |
marauder2k7
|
9dc5ae833b
opengl ubo setup
|
1 年之前 |
marauder2k7
|
fbed04050a
gui shaders for opengl
|
1 年之前 |
marauder2k7
|
4a6fbd5811
DX and GL Geometry shaders added
|
1 年之前 |
marauder2k7
|
630bee97c7
backup
|
1 年之前 |
AzaezelX
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8c38448428
probe capture fixes
|
1 年之前 |
AzaezelX
|
c523951e65
Merge branch 'Preview4_0' into alpha40/SGCleanups2
|
4 年之前 |
AzaezelX
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9775d69988
pad shader uniform length pipe by 1 to avoid a bug with some integrated chips clipping
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4 年之前 |
Robert MacGregor
|
c8a5ccb191
* [OpenGL] BugFix: Correct shader errors being thrown during the load phase due to direct use of glUseProgram causing desync with GFXGLDevice.
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4 年之前 |
AzaezelX
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a944b6435c
give useful data when not finding a given shader var
|
4 年之前 |
Lukas Aldershaab
|
87dd7ffc4a
Implement Singlepass Terrain Render
|
4 年之前 |
AzaezelX
|
b9c207765e
uninitialized variables-gfx
|
5 年之前 |
AzaezelX
|
059d531b62
linux followup work by tim
|
6 年之前 |
Areloch
|
600859bd63
Force proper update of box probe when attenuation changes
|
6 年之前 |
Brian Roberts
|
2c3ab893c7
specify 4.0 core profile usage. see: https://en.wikipedia.org/wiki/OpenGL_Shading_Language#Versions
|
6 年之前 |
Areloch
|
000c7b2263
GL work
|
6 年之前 |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 年之前 |
RexTimmy
|
dd64004eaf
MacOS platform support.
|
9 年之前 |
James Urquhart
|
ace01a313c
Add a workaround for the 16 vertex attribute limit on nvidia gl
|
9 年之前 |
James Urquhart
|
3496c549b5
Hardware Skinning Support
|
10 年之前 |
Areloch
|
f66a14c6e1
Merge pull request #1599 from JeffProgrammer/glprofiling
|
9 年之前 |
Jeff Hutchinson
|
db6d91925d
Added profile blocks for GL.
|
9 年之前 |
Jeff Hutchinson
|
f9b2aa397f
cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup.
|
9 年之前 |
rextimmy
|
41e5caf22b
Direct3D11 Engine/source changes
|
9 年之前 |
Jeff Hutchinson
|
4baf410b4f
remove GL_EXT_gpu_shader4
|
10 年之前 |
LuisAntonRebollo
|
e6b7cf108b
Fix GLSL include when file is empty.
|
10 年之前 |
Ben Payne
|
0ffd7f5620
Fix member vars left uninitialized in constructors
|
10 年之前 |