Commit History

Autor SHA1 Mensaxe Data
  marauder2k7 f40c20d2f4 Update gfxGLShader.cpp hai 4 meses
  marauder2k7 ab36fe24ec fixes for opengl uniform buffer loading hai 4 meses
  marauder2k7 11d8604d8e ogl device buffer creation hai 1 ano
  marauder2k7 e6c653c441 warnings cleanup hai 1 ano
  marauder2k7 9dc5ae833b opengl ubo setup hai 1 ano
  marauder2k7 fbed04050a gui shaders for opengl hai 1 ano
  marauder2k7 4a6fbd5811 DX and GL Geometry shaders added hai 1 ano
  marauder2k7 630bee97c7 backup hai 1 ano
  AzaezelX 8c38448428 probe capture fixes hai 1 ano
  AzaezelX c523951e65 Merge branch 'Preview4_0' into alpha40/SGCleanups2 %!s(int64=4) %!d(string=hai) anos
  AzaezelX 9775d69988 pad shader uniform length pipe by 1 to avoid a bug with some integrated chips clipping %!s(int64=4) %!d(string=hai) anos
  Robert MacGregor c8a5ccb191 * [OpenGL] BugFix: Correct shader errors being thrown during the load phase due to direct use of glUseProgram causing desync with GFXGLDevice. %!s(int64=4) %!d(string=hai) anos
  AzaezelX a944b6435c give useful data when not finding a given shader var %!s(int64=4) %!d(string=hai) anos
  Lukas Aldershaab 87dd7ffc4a Implement Singlepass Terrain Render %!s(int64=4) %!d(string=hai) anos
  AzaezelX b9c207765e uninitialized variables-gfx %!s(int64=5) %!d(string=hai) anos
  AzaezelX 059d531b62 linux followup work by tim %!s(int64=6) %!d(string=hai) anos
  Areloch 600859bd63 Force proper update of box probe when attenuation changes %!s(int64=6) %!d(string=hai) anos
  Brian Roberts 2c3ab893c7 specify 4.0 core profile usage. see: https://en.wikipedia.org/wiki/OpenGL_Shading_Language#Versions %!s(int64=6) %!d(string=hai) anos
  Areloch 000c7b2263 GL work %!s(int64=6) %!d(string=hai) anos
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
  RexTimmy dd64004eaf MacOS platform support. %!s(int64=9) %!d(string=hai) anos
  James Urquhart ace01a313c Add a workaround for the 16 vertex attribute limit on nvidia gl %!s(int64=9) %!d(string=hai) anos
  James Urquhart 3496c549b5 Hardware Skinning Support %!s(int64=10) %!d(string=hai) anos
  Areloch f66a14c6e1 Merge pull request #1599 from JeffProgrammer/glprofiling %!s(int64=9) %!d(string=hai) anos
  Jeff Hutchinson db6d91925d Added profile blocks for GL. %!s(int64=9) %!d(string=hai) anos
  Jeff Hutchinson f9b2aa397f cache OpenGL extensions that are not part of the 3.3 core profile, and that run more than initialization setup. %!s(int64=9) %!d(string=hai) anos
  rextimmy 41e5caf22b Direct3D11 Engine/source changes %!s(int64=9) %!d(string=hai) anos
  Jeff Hutchinson 4baf410b4f remove GL_EXT_gpu_shader4 %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo e6b7cf108b Fix GLSL include when file is empty. %!s(int64=10) %!d(string=hai) anos
  Ben Payne 0ffd7f5620 Fix member vars left uninitialized in constructors %!s(int64=10) %!d(string=hai) anos