marauder2k7
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0da0903599
Merge branch 'development' into imageAsset_refactor_rev3
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6 months ago |
AzaezelX
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f633ef3a3d
fill in the validated variables
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6 months ago |
marauder2k7
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32c6330b72
guiControlProfile
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9 months ago |
AzaezelX
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b1f118898e
add TypeHints for inspector viewing
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2 years ago |
bank
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93cea86312
Fix buffer overflow in GuiTreeViewCtrl class.
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2 years ago |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 years ago |
Jeff Hutchinson
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1940becb2d
Compilation fixes for C++20
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2 years ago |
Areloch
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ded99cd8cb
* Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor
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3 years ago |
AzaezelX
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0dcd272b87
clean up more texture profile refs to kill spam
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3 years ago |
Jeff Hutchinson
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755bbacaa0
Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
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4 years ago |
Areloch
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555c563b39
More updating of editor icons to assets
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4 years ago |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
Areloch
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e428ecd6ab
Fixes display of internal names on objects shown in guiTreeViewCtrl
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4 years ago |
Areloch
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27cf3466c3
WIP of marking active scene in the scenetree
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4 years ago |
Lukas Aldershaab
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 years ago |
Areloch
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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5 years ago |
Areloch
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66cc6fb9d1
Removes current implement of shadow caching
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5 years ago |
Areloch
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cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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6 years ago |
Areloch
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ff4c2d59fc
Utilizes old method to clean up tree items in GuiTreeViewCtrl to resolve guiEditor crashes
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6 years ago |
Areloch
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ae857faae2
Adds test shapes of Kork and SpaceOrc
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6 years ago |
Areloch
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d9f80140f1
Include materialball shape asset info
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6 years ago |
Areloch
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 years ago |
Areloch
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a937bf44f0
Tweaks some handling of guiTreeViewObj so you don't necessarily have to delete an object if you delete the tree item, as well as the ability to look up the object id via tree item.
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6 years ago |
Azaezel
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 years ago |
Azaezel
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e4bd3e8295
shadowvar cleanup
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7 years ago |
Azaezel
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f0c29172ca
gui shadowvar cleanups
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7 years ago |
Glenn Smith
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 years ago |
Areloch
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5bf3d56a05
Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position.
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7 years ago |
Areloch
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526d4ea31a
Remove unneeded isParent handling for entities in the GuiTreeViewCtrl
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8 years ago |
Areloch
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0c21ef1b45
Removes Entity/Component stuff from being behind an experimental flag.
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8 years ago |