Historia zmian

Autor SHA1 Wiadomość Data
  marauder2k7 0da0903599 Merge branch 'development' into imageAsset_refactor_rev3 6 miesięcy temu
  AzaezelX f633ef3a3d fill in the validated variables 6 miesięcy temu
  marauder2k7 32c6330b72 guiControlProfile 9 miesięcy temu
  AzaezelX b1f118898e add TypeHints for inspector viewing 2 lat temu
  bank 93cea86312 Fix buffer overflow in GuiTreeViewCtrl class. 2 lat temu
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 lat temu
  Jeff Hutchinson 1940becb2d Compilation fixes for C++20 2 lat temu
  Areloch ded99cd8cb * Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor 3 lat temu
  AzaezelX 0dcd272b87 clean up more texture profile refs to kill spam 3 lat temu
  Jeff Hutchinson 755bbacaa0 Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 4 lat temu
  Areloch 555c563b39 More updating of editor icons to assets 4 lat temu
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
  Areloch e428ecd6ab Fixes display of internal names on objects shown in guiTreeViewCtrl 4 lat temu
  Areloch 27cf3466c3 WIP of marking active scene in the scenetree 4 lat temu
  Lukas Aldershaab c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 lat temu
  Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 5 lat temu
  Areloch 66cc6fb9d1 Removes current implement of shadow caching 5 lat temu
  Areloch cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 6 lat temu
  Areloch ff4c2d59fc Utilizes old method to clean up tree items in GuiTreeViewCtrl to resolve guiEditor crashes 6 lat temu
  Areloch ae857faae2 Adds test shapes of Kork and SpaceOrc 6 lat temu
  Areloch d9f80140f1 Include materialball shape asset info 6 lat temu
  Areloch 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 lat temu
  Areloch a937bf44f0 Tweaks some handling of guiTreeViewObj so you don't necessarily have to delete an object if you delete the tree item, as well as the ability to look up the object id via tree item. 6 lat temu
  Azaezel cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 lat temu
  Azaezel e4bd3e8295 shadowvar cleanup 7 lat temu
  Azaezel f0c29172ca gui shadowvar cleanups 7 lat temu
  Glenn Smith 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 lat temu
  Areloch 5bf3d56a05 Addition to guiTreeViewCtrl - ability to find what item in the tree is under a given position. 7 lat temu
  Areloch 526d4ea31a Remove unneeded isParent handling for entities in the GuiTreeViewCtrl 8 lat temu
  Areloch 0c21ef1b45 Removes Entity/Component stuff from being behind an experimental flag. 8 lat temu