Commit History

Автор SHA1 Съобщение Дата
  marauder2k7 4417462499 Add support for both ies and cookie преди 1 година
  AzaezelX a05c83493e adress gl spotlights disapearing for deferred преди 3 години
  AzaezelX c41b8e00ff clean up the light.cookie entries преди 4 години
  AzaezelX 8f713d93f3 shadowmap validator tweaks преди 4 години
  Areloch 6ade6f08ce Updated Assimp преди 5 години
  Areloch 66cc6fb9d1 Removes current implement of shadow caching преди 5 години
  Areloch 6b6e5b6ca2 Merge branch 'alpha40DynShadowRefreshRedux' of https://github.com/Azaezel/Torque3D into Preview4_0 преди 6 години
  Areloch e7bf49e801 Moved unneeded modules to Templates/Modules преди 6 години
  AzaezelX c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on преди 6 години
  Areloch ebe2c2dead Add vector light support to forward materials. преди 6 години
  Areloch e87dc787ee Corrected probe init'ing so they don't fight for the cubemap idx order преди 6 години
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
  Areloch 124ecb2fe0 Merge pull request #1984 from FooBarbarians/fix-1912 преди 8 години
  Masquara 15f67015d3 Reordering initialization methods #1912 преди 8 години
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. преди 8 години
  Azaezel 01419d7935 motion based updates for shadow caching преди 8 години
  Azaezel b6ec969fb3 worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate преди 9 години
  Azaezel 23c4b52e1f courtessy @Lopuska: opengl occlusion query fix преди 9 години
  Azaezel 2753f562e8 shadow caching преди 10 години
  LuisAntonRebollo 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. преди 11 години
  bank d2700f881c Source changes needed for Linux build. преди 13 години
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 преди 13 години