Историја ревизија

Аутор SHA1 Порука Датум
  marauder2k7 4417462499 Add support for both ies and cookie пре 1 година
  AzaezelX a05c83493e adress gl spotlights disapearing for deferred пре 3 година
  AzaezelX c41b8e00ff clean up the light.cookie entries пре 4 година
  AzaezelX 8f713d93f3 shadowmap validator tweaks пре 4 година
  Areloch 6ade6f08ce Updated Assimp пре 5 година
  Areloch 66cc6fb9d1 Removes current implement of shadow caching пре 5 година
  Areloch 6b6e5b6ca2 Merge branch 'alpha40DynShadowRefreshRedux' of https://github.com/Azaezel/Torque3D into Preview4_0 пре 6 година
  Areloch e7bf49e801 Moved unneeded modules to Templates/Modules пре 6 година
  AzaezelX c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on пре 6 година
  Areloch ebe2c2dead Add vector light support to forward materials. пре 6 година
  Areloch e87dc787ee Corrected probe init'ing so they don't fight for the cubemap idx order пре 6 година
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
  Areloch 124ecb2fe0 Merge pull request #1984 from FooBarbarians/fix-1912 пре 8 година
  Masquara 15f67015d3 Reordering initialization methods #1912 пре 8 година
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. пре 8 година
  Azaezel 01419d7935 motion based updates for shadow caching пре 8 година
  Azaezel b6ec969fb3 worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate пре 9 година
  Azaezel 23c4b52e1f courtessy @Lopuska: opengl occlusion query fix пре 9 година
  Azaezel 2753f562e8 shadow caching пре 10 година
  LuisAntonRebollo 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. пре 11 година
  bank d2700f881c Source changes needed for Linux build. пре 13 година
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 пре 13 година