Commit History

Auteur SHA1 Bericht Datum
  marauder2k7 4417462499 Add support for both ies and cookie 1 jaar geleden
  AzaezelX a05c83493e adress gl spotlights disapearing for deferred 3 jaren geleden
  AzaezelX c41b8e00ff clean up the light.cookie entries 4 jaren geleden
  AzaezelX 8f713d93f3 shadowmap validator tweaks 4 jaren geleden
  Areloch 6ade6f08ce Updated Assimp 5 jaren geleden
  Areloch 66cc6fb9d1 Removes current implement of shadow caching 5 jaren geleden
  Areloch 6b6e5b6ca2 Merge branch 'alpha40DynShadowRefreshRedux' of https://github.com/Azaezel/Torque3D into Preview4_0 6 jaren geleden
  Areloch e7bf49e801 Moved unneeded modules to Templates/Modules 6 jaren geleden
  AzaezelX c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on 6 jaren geleden
  Areloch ebe2c2dead Add vector light support to forward materials. 6 jaren geleden
  Areloch e87dc787ee Corrected probe init'ing so they don't fight for the cubemap idx order 6 jaren geleden
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 jaren geleden
  Areloch 124ecb2fe0 Merge pull request #1984 from FooBarbarians/fix-1912 8 jaren geleden
  Masquara 15f67015d3 Reordering initialization methods #1912 8 jaren geleden
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 jaren geleden
  Azaezel 01419d7935 motion based updates for shadow caching 8 jaren geleden
  Azaezel b6ec969fb3 worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate 9 jaren geleden
  Azaezel 23c4b52e1f courtessy @Lopuska: opengl occlusion query fix 9 jaren geleden
  Azaezel 2753f562e8 shadow caching 10 jaren geleden
  LuisAntonRebollo 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. 11 jaren geleden
  bank d2700f881c Source changes needed for Linux build. 13 jaren geleden
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 jaren geleden