marauder2k7
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4417462499
Add support for both ies and cookie
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1 jaar geleden |
AzaezelX
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a05c83493e
adress gl spotlights disapearing for deferred
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3 jaren geleden |
AzaezelX
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c41b8e00ff
clean up the light.cookie entries
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4 jaren geleden |
AzaezelX
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8f713d93f3
shadowmap validator tweaks
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4 jaren geleden |
Areloch
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6ade6f08ce
Updated Assimp
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5 jaren geleden |
Areloch
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66cc6fb9d1
Removes current implement of shadow caching
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5 jaren geleden |
Areloch
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6b6e5b6ca2
Merge branch 'alpha40DynShadowRefreshRedux' of https://github.com/Azaezel/Torque3D into Preview4_0
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6 jaren geleden |
Areloch
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e7bf49e801
Moved unneeded modules to Templates/Modules
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6 jaren geleden |
AzaezelX
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c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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6 jaren geleden |
Areloch
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ebe2c2dead
Add vector light support to forward materials.
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6 jaren geleden |
Areloch
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e87dc787ee
Corrected probe init'ing so they don't fight for the cubemap idx order
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6 jaren geleden |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
Areloch
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124ecb2fe0
Merge pull request #1984 from FooBarbarians/fix-1912
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8 jaren geleden |
Masquara
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15f67015d3
Reordering initialization methods #1912
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8 jaren geleden |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 jaren geleden |
Azaezel
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01419d7935
motion based updates for shadow caching
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8 jaren geleden |
Azaezel
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b6ec969fb3
worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate
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9 jaren geleden |
Azaezel
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23c4b52e1f
courtessy @Lopuska: opengl occlusion query fix
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9 jaren geleden |
Azaezel
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2753f562e8
shadow caching
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10 jaren geleden |
LuisAntonRebollo
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7f46383eb5
Rename enum GFXTextureProfile::None for avoid conficts on Linux.
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11 jaren geleden |
bank
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d2700f881c
Source changes needed for Linux build.
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13 jaren geleden |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |