Commit History

Autor SHA1 Mensaxe Data
  marauder2k7 4417462499 Add support for both ies and cookie hai 1 ano
  AzaezelX a05c83493e adress gl spotlights disapearing for deferred %!s(int64=3) %!d(string=hai) anos
  AzaezelX c41b8e00ff clean up the light.cookie entries %!s(int64=4) %!d(string=hai) anos
  AzaezelX 8f713d93f3 shadowmap validator tweaks %!s(int64=4) %!d(string=hai) anos
  Areloch 6ade6f08ce Updated Assimp %!s(int64=5) %!d(string=hai) anos
  Areloch 66cc6fb9d1 Removes current implement of shadow caching %!s(int64=5) %!d(string=hai) anos
  Areloch 6b6e5b6ca2 Merge branch 'alpha40DynShadowRefreshRedux' of https://github.com/Azaezel/Torque3D into Preview4_0 %!s(int64=6) %!d(string=hai) anos
  Areloch e7bf49e801 Moved unneeded modules to Templates/Modules %!s(int64=6) %!d(string=hai) anos
  AzaezelX c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on %!s(int64=6) %!d(string=hai) anos
  Areloch ebe2c2dead Add vector light support to forward materials. %!s(int64=6) %!d(string=hai) anos
  Areloch e87dc787ee Corrected probe init'ing so they don't fight for the cubemap idx order %!s(int64=6) %!d(string=hai) anos
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
  Areloch 124ecb2fe0 Merge pull request #1984 from FooBarbarians/fix-1912 %!s(int64=8) %!d(string=hai) anos
  Masquara 15f67015d3 Reordering initialization methods #1912 %!s(int64=8) %!d(string=hai) anos
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. %!s(int64=8) %!d(string=hai) anos
  Azaezel 01419d7935 motion based updates for shadow caching %!s(int64=8) %!d(string=hai) anos
  Azaezel b6ec969fb3 worst case scenario fallback for if we can't track down why vector lighting seems determined to shift positions periodically based upon some influence by the dynamicrefreshfrequency rate %!s(int64=9) %!d(string=hai) anos
  Azaezel 23c4b52e1f courtessy @Lopuska: opengl occlusion query fix %!s(int64=9) %!d(string=hai) anos
  Azaezel 2753f562e8 shadow caching %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo 7f46383eb5 Rename enum GFXTextureProfile::None for avoid conficts on Linux. %!s(int64=11) %!d(string=hai) anos
  bank d2700f881c Source changes needed for Linux build. %!s(int64=13) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos